02-25-2022, 11:46 AM | #1231 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar will suggest to both that they stand down and stop fighting. If they respond to that, it will be evidence they are both under his control, and then he will send further instructions.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
02-25-2022, 11:51 AM | #1232 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
They stop, and then look at each other "What just happened?" one of them asks.
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02-25-2022, 01:56 PM | #1233 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar suggests to the one who made a grab for the weapon to apologize, saying, "Sorry, I'm not sure what came over me." He then suggests to them both to come consult with him and Pookivo, as fellow security. If they are wearing gloves, he will further suggest that they remove them the better to shake hands. He whispers to Pookivo, "Chat with them, distract them if necessary, I plan to convert them to our side."
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
02-28-2022, 08:35 AM | #1234 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
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They call out to Pookivo and Daymar "Hey! did you see what happened?" Pookivo turns and says that he thinks maybe he saw something, let him think... something about that feels off to the guards, but they push "Maybe you saw something! did you or didn't you?" They're not wearing gloves.* *maybe that would be a good security precaution... but they're not.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-28-2022, 11:05 AM | #1235 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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02-28-2022, 03:05 PM | #1236 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Sure, Pacifica will scout. First, she activates her displacement skill (14-2) to enhance her stealth:
Displacement (luck) 3d6 <= 12 1 + 1 + 3 = 5 ... success. Then she moves stealthily: Stealth (15+4) 3d6 <= 19 3 + 2 + 1 = 6... critical success. And takes an observation roll: 3d6 <= 14 2 + 6 + 5 = 13 ... success. (If possible, I'd like this use critical to assassinate the guards silently, just let me know beforehand).
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02-28-2022, 04:03 PM | #1237 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
[809] 22-02-28 23:02:32 CET Mental Surgery (All-Out Concentrate, -1 for having Suggestion active, Fanaticism (Quinta Republica)) 3d6 <= 15 4 + 1 + 6 = 11 ... success He then will take the other ones hand, release control, and also try Mental Surgery. [810] 22-02-28 23:03:34 CET Mental Surgery (as above, without -1 for having Suggestion active) 3d6 <= 16 3 + 1 + 2 = 6 ... success - critical success Edit: I realized I couldn't have maintained Suggestion while using Mental Surgery since they are alternative abilities of each other, so I'll release it as soon as I have the first guard's hand is mine and hope the other one will go along with the last suggestion received. On the plus side, this does increase my effective skill for the first roll by one, so success by 5 rather than 4.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). Last edited by GnomesofZurich; 03-01-2022 at 04:43 AM. |
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03-01-2022, 09:43 AM | #1238 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Security bursts in, and the men seem shocked and stunned, and cooperate. Except for one, who steps back behind a sewage tank.. Quote:
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[/quote]Edit: I realized I couldn't have maintained Suggestion while using Mental Surgery since they are alternative abilities of each other, so I'll release it as soon as I have the first guard's hand is mine and hope the other one will go along with the last suggestion received. On the plus side, this does increase my effective skill for the first roll by one, so success by 5 rather than 4.[/QUOTE] And wow... that mattered. Close shave there. Thuno reaches for his weapon. Pookivo grabs for it as well, but Thuno steps out of reach.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 03-01-2022 at 09:47 AM. |
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03-01-2022, 11:21 AM | #1239 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
[814] 22-03-01 18:19:59 CET Suggestion (Thuno), including -1 range penalties 3d6 <= 16 5 + 3 + 5 = 13 ... success
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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03-01-2022, 03:20 PM | #1240 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
If I can be positioned between both groups such that I can keep eyes on both (even if it means turning my head), I'll take that position. Quote:
If he was walking I'll try to slip behind him and jab him with the barrel of my pistol. Then I'll say, "No stupid heroics, I rarely miss and never at these ranges. Hands on your head and back to the group.". Then I'll fire if he does anything besides what I told him to. If he was running I'll chase after him and try to line up a shot on him. |
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