03-30-2018, 06:06 PM | #41 |
Join Date: Jun 2006
Location: On the road again...
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Re: Pseudo-Star Wars Idea
What I did in my conversion was to use Impulse Buys to give the players (and some NPCs) Light Side and Dark Side Points with which to influence dice rolls. I also had a Dark Side Taint that could crop up if you used the DSPs too often. It worked pretty well in play, too.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
03-30-2018, 07:42 PM | #42 |
Join Date: Jun 2013
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Re: Pseudo-Star Wars Idea
Indeed. Really, there's no reason to assume from the original trilogy that the "Dark Side" is in and of itself corruptive, but rather that using it is an evil act because you're basically taking a force for balance and harmony (the Force) and wielding it like some barbarian's cudgel. It's a "slippery slope" kind of evil - once you start using it aggressively, you see just how useful it is ("If you only knew the power of the Dark Side"), which causes you to use it more aggressively, and eventually simply being a violent person, because of how useful that is when augmented by the Force, ends up making you spiral down into evil. The only Dark Side progression we see in the original trilogy is subtle, with Luke Force Choking a Gamorrean (or however it's spelled, the pig-people who serve Jaba) briefly to gain passage, becoming more violent and aggressive during his fight with Vader, but then finally backing away from it when he realizes what he's becoming.
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GURPS Overhaul |
03-30-2018, 08:38 PM | #43 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Pseudo-Star Wars Idea
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03-30-2018, 09:13 PM | #44 | |
Banned
Join Date: Mar 2018
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Re: Pseudo-Star Wars Idea
Quote:
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03-30-2018, 09:20 PM | #45 | |
Join Date: Aug 2006
Location: L.I., NY
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Re: Pseudo-Star Wars Idea
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03-30-2018, 11:15 PM | #46 |
Banned
Join Date: Mar 2018
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Re: Pseudo-Star Wars Idea
In many ways the Jedi seem foolish and hypocritical. One of the problems with the games is that they often treat the Jedi as reliable sources, instead of arrogant cultists with super powers. Their unwillingness to be proactive pretty much handed Palpatine his victory.
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03-30-2018, 11:24 PM | #47 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Pseudo-Star Wars Idea
If you start to look at it as Obi Wan deliberately setting Luke up to be his instrument of revenge, a lot of things do kind of make more sense. Obi Wan's ghost smile in Ep VI could then be seen as "ok, I admit it, your way worked better."
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-30-2018, 11:58 PM | #48 |
Join Date: May 2015
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Re: Pseudo-Star Wars Idea
Some other tech pieces:
* Jawa droid-stunning guns. * The Rebel Base on Yavin was getting status data from the fighters at the Death Star ("Luke, you've switched off your targeting computer...") * There were targeting computers, even if they don't seem to have been very good. * On the other hand, the exhaust port was "ray-screened", whatever that means - maybe some sort of deflector screen that makes it harder to hit, or somehow explains why they needed to come up on it via a trench instead of just dive-bombing it, which seems like it would be much easier unless there's some tech reason. * Fighters have "weapon lock" systems. Other Force pieces: * Vader senses "the Force is strong with this one" while trying to target Luke's X-Wing. * Vader has extra trouble and delays both getting a lock on Luke, and also hitting and destroying him even after the lock-on, as measurable by a lot more time to do those things to Luke than the other Rebel fighters. |
03-31-2018, 07:59 AM | #49 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Pseudo-Star Wars Idea
Don't forget the clocking devices with an apparent minimal size that prohibits Millennium Falcon sized ships from using them.
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04-02-2018, 11:25 AM | #50 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Pseudo-Star Wars Idea
Or maybe a maximum size. The film just says "no ship that size has a cloaking device" which could imply cloaking ships are much larger or absolutely tiny. The idea of a one-man recon pod has its own coolness.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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