03-29-2018, 05:59 PM | #31 |
Join Date: Jun 2006
Location: On the road again...
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Re: Pseudo-Star Wars Idea
A few items:
Ben Kenobi: "A young Jedi named Darth Vader, who was a pupil of mine before he turned to evil, helped the Empire hunt down and destroy the Jedi Knights. He betrayed and murdered your father. Now the Jedi are all but extinct." So, Vader was a Jedi, his first name is Darth, and he killed Luke's dad personally after an act of deception. The unnamed lady leading the rebel briefing in ROTJ is named Mon Mothma in the credits. The planet Yoda was on was in the Dagobah system, as named by the ghost of Ben to Luke on Hoth VI and again by Luke to R2 in ESB and ROTJ; it seems common in SW to have the system named after the most habitable planet or vice verse. (This is not an absolute, though.) Most sources call the planet Dagobah as well. The rebel base in the original movie was a moon of the planet Yavin, according to dialogue on the Death Star when they're "preparing to orbit the planet."
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 03-29-2018 at 06:11 PM. |
03-29-2018, 06:01 PM | #32 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Pseudo-Star Wars Idea
Quote:
"That's impossible, even for a computer!"
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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03-29-2018, 09:58 PM | #33 | |
Join Date: Aug 2007
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Re: Pseudo-Star Wars Idea
Quote:
It is implied that concussion missiles are more powerful than proton torpedoes.
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Fred Brackin |
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03-29-2018, 10:26 PM | #34 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Pseudo-Star Wars Idea
Quote:
"Only a master of evil, Darth." That also suggests (to me) that Ben considered 'Darth' to be his first name, and gives me a completely different image of their parting of ways than the scene we eventually got in RotS.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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03-29-2018, 11:25 PM | #35 |
Banned
Join Date: Mar 2018
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Re: Pseudo-Star Wars Idea
Here's my Star Destroyer so far:
# Front Hull System Features Workspaces Cost Notes 1 Armor, Diamandoid Hardened, dDR300 0 $60B 2 Tactical Array Level 17 300 6B 3 Main Battle Lasers (Medium Battery) 3x fixed 300TJ x-ray lasers; 1pp 300 15B 4 Anti-Fighter Battery (Tertiary Battery) x25 30GJ x-ray laser turrets, 30GJ, x5 64cm Proton Torpedo Launchers; 1pp 300 15B 5 Secondary Battery x10 100GJ x-ray laser turrets, 1pp 300 15B 6 Antimatter Reactor 4pp, 20 years 300 60B Core Habitat 20K Cabins 300 3B # Central Hull System Features Workspaces $ Cost Notes 1 Armor, Diamandoid Hardened, dDR300 0 $60B 2 Capital Battery (Secondary Battery) x10 100 GJ x-ray laser turrets; 1pp 300 15B 3 Hangar Bay 100K tons, Launch Rate 5K 300 300M 4 Tractor Beams (Medium Battery) x3 300GJ Tractor Beam Turrets, 1pp 300 5B 5 Anti-Fighter Battery (Tertiary Battery) x25 30GJ x-ray laser turrets, 30GJ, x5 64cm Proton Torpedo Launchers; 1pp 300 15B 6 Planetary Siege Launcher (Major Battery) 112cm Concussion Missiles; 300 Shots 300 5B # Rear Hull System Features Workspaces Cost Notes 1 Armor, Diamandoid Hardened, dDR300 0 $60B 2 Tertiary Battery x25 30GJ x-ray laser turrets, 30GJ, x5 64cm Proton Torpedo Launchers; 1pp 300 15B 3 Control Room C11, Comm/Sensor 15^, 60 Control Stations 300 6B Multiscanner Array 4 Force Screen 1K/2K dDR, 1/2pp 300 150B 5 Antimatter Reactor 4pp, 20 years 300 60B 6 Hot Reactionless Engines 2G 300 10B Core Hyperdrive 2 1/2pp 300 30B Proton Torpedos do burn ex sur damage as per conventional missiles Concussion Missiles do cr ex damage; they can either be conventional or super-concussion (as per nuclear/antimatter missiles) but have no Linked damage Last edited by Andrew Hackard; 03-30-2018 at 04:12 PM. Reason: removed political commentary inappropriate for this thread |
03-30-2018, 04:43 AM | #36 |
Banned
Join Date: Mar 2018
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Re: Pseudo-Star Wars Idea
I'm looking into creating a Jedi Knight Fighting Style (easy enough) but also incorporating Psi into it - where is a good place to find rules/examples of that?
I also want to have something to do with the Dark Side but not ape the EU/prequel lore with 'Dark Side' points, etc. What I am thinking is that the Dark Side helps to power Psi abilities but comes with disadvantages; something like gaining Fatigue Points with the limitation Hostile Psi Abilities Only. |
03-30-2018, 12:31 PM | #37 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Pseudo-Star Wars Idea
Vader's armor did take a glancing blow from Lukes light saber in Ep V. That leads me to believe the blaster deflection was a function of the suit and not the force.
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03-30-2018, 02:57 PM | #38 | |
Banned
Join Date: Mar 2018
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Re: Pseudo-Star Wars Idea
Quote:
So here's the idea I had for Dark Side abilities while going to sleep last night: Someone who is Force Sensitive can buy Dark Side Psi Powers and Dark Side Fatigue Points up to as many points as they have certain Disads (like Berserk, Intolerance, etc.) and these powers are either inherently aggressive or (in the case of FP) can only be used for offensive purposes. They can also (gradually) buy down the control number to gain addition points for these purposes. This has an interesting feature in that the best Dark Siders have a high Will to allow them to keep their many Bloodlust-type Disads from turning them into total psychos (while still being sociopaths). This in particular is an advantage that the Emperor seems to have over Vader. Vader likes to kill people too much, and is maybe a bit suicidal, whereas the Emperor (while a total nutcase) manages to keep his crazies in the bag most of the time. And obvious Force Powers: Telekinesis * Super-Jump * Strangle (Dark Side) * Lift Things ESP * Sense Force User * Sense Force Disturbance * Danger Sense * Precognition * (Cinematic Piloting Skills) * (Cinematic Gunner Skills) * (Precognitive Parry skill) * Enhanced Defenses Energy Control * Lightning (Dark Side) Telepathy * Force Ghost Telepathy * Mental Link? * Limited Mind Control How would one limit Mind Control to make it so that it only works on goobers? Maybe have a built in penalty to using it? I have never actually used my Powers book or psis in a campaign before so I've got a lot of reading to do before I get this aspect down. This is the thing I have the least experience with in GURPS. Last edited by VonKatzen; 03-30-2018 at 03:43 PM. |
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03-30-2018, 05:00 PM | #39 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Pseudo-Star Wars Idea
I think you're letting the EU bleed over subconsciously VonKatzen.
The OT was pretty vague on the darkside (no where is the phrase light side mentioned IIR), but it seemed primarily philosophical. The darkside informs how you handle situations, achieve your goals, treat others, and use the force. The path of a jedi is that of sacrifice, honor, forgiveness, compassion, and everything MurderHobo PC's are not. The climax of the trilogy is Luke throwing down his weapon and refusing to kill Space Hitler. I'd represent normal force powers as needing mandatory disads like pacifism to buy them. You of course get the discount though. The darkside is forgoing that pacifism and just paying full price for your telekinesis. You have the freedom to kill as many incompetent officers as you like. Remember virtues are disadvantages too, they limit your freedom to act. |
03-30-2018, 05:48 PM | #40 | |
Banned
Join Date: Mar 2018
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Re: Pseudo-Star Wars Idea
Quote:
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fanny, vonkatzen |
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