09-27-2014, 01:24 AM | #31 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [RAW] Compendium of Sense Rolls clarifications (looking for one . . .)
Again see Dungeon Fantasy 16: Wilderness Adventures pp. 37-38.
All of this is explained. You use Camouflage vs. Vision if you are static. Stealth vs. the higher of Vision or Hearing if moving. If you used Camouflage you can only ambush people that come to you and your approach is randomized. |
09-27-2014, 01:30 AM | #32 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [RAW] Compendium of Sense Rolls clarifications (looking for one . . .)
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And yes, I do think the Surprise rules in the Basic Set are misleadingly worded, since they seem to focus on an unusual situation (mutual surprise). However, that's 10 years ago, there's little we can do about it now. I suppose you can refuse to play with the better rules, but why? |
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09-27-2014, 03:07 AM | #33 | |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: [RAW] Compendium of Sense Rolls clarifications (looking for one . . .)
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For these players forums, Kromm posts, PDF supplements are all a source of evil unbalanced powerplay, why cant I just accept they are right ? For us, the game is steadily evolving right before our eyes, but some people dont even know gurps has the pyramid series, or such a cool forum. |
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09-27-2014, 08:07 AM | #34 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [RAW] Compendium of Sense Rolls clarifications (looking for one . . .)
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09-27-2014, 10:39 AM | #35 | |||
Join Date: Apr 2005
Location: France
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Re: [RAW] Compendium of Sense Rolls clarifications (looking for one . . .)
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Then the question is: is what GURPS says about Camouflage written in marble or can we suppose that a more generic rule (Complementary Skills) could still be used with Camouflage and Stealth... Note that in Complementary Skills nothing says that some skills are especially complementary for others and that some skills cannot be complementary for others. The only thing which is said about that is: "Whenever it makes sense, the GM may allow one skill to aid another." (Action 2, Exploits, page 5)And here, at least to my humble opinion, it makes a lot of sense! Quote:
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The rules which make things harder to memorize and to play are rules (new or older) which are not generic, which are exceptions, and which contradicts other more generic rules. This is exactly the case with Camouflage cannot improve Stealth. It is an exception, not consistent with common sense, and which contradicts the Complementary Skills rule. Why? Nobody can explain it... But it is written. And to solve this problem, we are beginning to discuss about the possibility to get round that ban with a new rule (because Camouflage cannot improve Stealth, let's build a new rule where it would reduce the Observation roll...). This is how games become "patched and modified, ad infinitum". Rather than thinking on a generic basis, once begin to think on a case-to-case basis... But that is a waste of time: the number of specific case is just infinite. So, in my humble opinion, when a specific rule contradicts a more generic one without any good reason, the best thing to do is not creating another specific rule to get round the first one... It is to correct or even erase the first one. That makes the game more easy to play. Now, there may be a good reason which explains why Camouflage cannot improve Stealth odds (and vice versa)... The movement argument is not at al good one: Camouflage doesn't prevent anyone to move and Stealth is used as well for sneaking someone as to hide without moving in shadows or behind furnitures... Furthermore, in reality, soldiers, ninjas, etc., always used Camouflage and Stealth at the same time. |
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09-27-2014, 12:58 PM | #36 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RAW] Compendium of Sense Rolls clarifications (looking for one . . .)
I think Camouflage not being complimentary to Stealth is ok.
Stealth is a combination of Vision and hearing and if they hear you then camouflage can come into play to avoid being spotted. If it was complimentary then it would add to hearing penalties as well. Also equipment modifiers such as clothing, soft shoes, high heals, etc can modify the Stealth roll.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
09-27-2014, 02:26 PM | #37 |
Join Date: Apr 2005
Location: France
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Re: [RAW] Compendium of Sense Rolls clarifications (looking for one . . .)
Hey! Wait a minute! I talked nonsense!
After a little manual work (nothing better than manual work when you want to cogitate), I read the definitions of Camouflage and Sealth in Basic Set again and... wham! The response to our questions are there. "Camouflage will not improve your Stealth roll, but if you fail a Stealth roll while camouflaged, those who heard you must still see through your camouflage to see you." (Basic Set, Camouflage, page 183)So, does Camouflage give bonus to Stealth? No. But can both skilled be used at the same time? Yes! And since if the Stealth roll is a failure, the foe must still make a vision roll to see you, Camouflage improves the odds of not being seen when using Stealth... And that's not all! Stealth "is the ability to hide and to move silently. A successful roll lets you conceal yourself anywhere except in a totally bare room, or move so quietly that nobody will hear you, or follow someone without being noticed. (To follow someone through a crowd, use Shadowing, p. 219.)So, to Vicky's question: "Does this mean that a Sense Roll is allowed only if the character is actively on the lookout, and otherwise an unresisted successful Stealth roll negates sense opportunities?", the answer sounds to be:
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09-28-2014, 08:28 AM | #38 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [RAW] Compendium of Sense Rolls clarifications (looking for one . . .)
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Notably, the whole idea of the encounter being at 15+MoS/MoF yards depending on who wins the Quick Contest of Sense vs. Stealth/Camo seems very weird and non-generic, as it makes some ambush distances impossible while others non-ambushes at all. |
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09-28-2014, 08:28 AM | #39 |
Join Date: Aug 2012
Location: Estonia
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Re: [RAW] Compendium of Sense Rolls clarifications (looking for one . . .)
It still seems to me that someone with sky-high perception should be able to detect wannabe sneakers even if not specifically trying to be alert and on the look for them. Also helps to avoid the quarrel of " but my rogue is always on the look out for trouble in these kind of situations!"
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09-28-2014, 08:47 AM | #40 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [RAW] Compendium of Sense Rolls clarifications (looking for one . . .)
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camouflage, sense rolls, stealth |
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