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#1 |
Join Date: Mar 2006
Location: Iceland*
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I really like the rituals from Thaumatology, but am trying out RPM for our Monster Hunters game, instead of going with the older Path magic.
How compatible are the rituals and rules? They use largely the same concepts and terms, but the rules are not quite the same. This troubles me, as that's just the kind of set-up that causes assumption clashes. I want the PCs to be able to use many of the rituals from Thaumatology under RPM rules. How much, if anything, do I have to change, adjudicate or decide? Has anyone gone through them and considered what the energy cost of each of them ought to be in RPM and which Paths they use?
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#2 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Assumptions on how the spells are cast won't change. RPM uses Path magic (energy accumulation model) straight up for the actual act of casting. Things like time spent, the need for consecrated space, even the energy gathering rolls, are all identical or near enough that it doesn't matter (RPM hides this by assuming every caster is Adept, but if you make all Path magic casters Adept, or none of the RPM casters, the rules look exactly the same).
The biggest difference is, of course, the paths themselves, the energy costs (RPM is vastly more expensive than path magic under the energy accumulation model, easily getting into hundreds of energy points), and the fact that magery grants free energy points. I suggest rebuilding the rituals under the RPM system to derive your costs. EDIT: Though I'm not sure why you'd do this. The point of RPM is to take the feel of the path magic system, and then to take the flexibility of the realm system and apply it to it. If you're going to have the players use only the rituals from the Path magic system, you might as well discard RPM, as RPM using only the path magic rituals is essentially just path magic.
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#3 | |||
Join Date: Mar 2006
Location: Iceland*
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And the way they are written up in Thaumatology is evocative and interesting, so I'd want to be able to use them as written if possible. This might, of course, entail new calculations for costs.
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#4 | |
Join Date: Aug 2006
Location: L.I., NY
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I like Book Magic using effect shaping for secret magic campaigns. I like the feel of PCs searching for and deciphering musty, occult tomes as a path to new and greater powers. My problem has been that there aren't enough rituals. Creating new rituals as a GM, or allowing PCs to research new rituals, has required just eyeballing the default penalties and ritual times. Now I think there may be a way build a system for determining more consistent defaults and times for new Path/Book rituals based on their costs in RPM. It may not be able to 'reverse engineer' all the rituals from Thaumatology perfectly, but it could give me some firmer ground to stand on when creating new rituals. |
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#5 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Hmm... No, I don't have them, but I could certainly convert them if you would like me to. These past couple of days, I have been working hard on restyling my complete conversion of GURPS Magic to GURPS RPM as well as working out the kinks in what I had done before.
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#6 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#7 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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(Sort of a case of "The tool designed for the job is better than the tool designed for many jobs, unless you have other jobs in mind")
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#8 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I'm going to answer these briefly, but I don't want to derail the thread.
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Again, this is all in my opinion, and I've played with just about every magic system GURPS has had to offer - none of them seem to match the flexibility, utility, and adaptability of ritual path magic.
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#9 | |
Join Date: Aug 2004
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I agree with Mailinka that calling RPM “vastly superior” to Path Magic is hyberbole at best. Certainly, it’s your preference; and it does feature some improvements that I wouldn’t mind back-porting into Path Magic such as some of the simplifications to energy costs. Heck, I wouldn’t even mind using something like RPM as a basis for inventing new rituals for Path Magic. But as for RPM’s supposed advantage in providing consistency that Path Magic lacks? If you treat that consistency as a mandate rather than a rule of thumb, the result can end up more like a strait-jacket. Still, it would be interesting to see someone go through the various Path Magic Rituals and write up what Paths and energy costs would be needed under RPM’s assumptions. |
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#10 | |
Join Date: Mar 2006
Location: Iceland*
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Tags |
path magic, path/book, rpm, thaumatology |
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