Some proposed tweaks to "Retreats Revamped?" in
Hexagram 4.
- If a figure cannot retreat they suffer -2DX the following turn.
- In the contest to resist a forced retreat adjDX is used and attacker rolls against the higher of ST and adjDX
- If the defender loses, they retreat AND suffer -1DX the following turn
Rationale: there should be a consequence to not retreating into a dangerous hex; since currently there is no risk involved in resisting a retreats, they will tend to be resisted unless retreating is beneficial; DX challenges should be subject to all adjustments (why should a figure not suffer from factors that reduce DX?); this gives some attention to the role ST might play, and sinc the attacker obviously has some advantage, the possibility of using a better stat should go to them.