Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-13-2011, 01:47 PM   #10
Witchking
 
Witchking's Avatar
 
Join Date: Feb 2008
Location: The Athens of America
Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by trooper6 View Post
So...yeah...I'm uncertain about the going from DF back to GURPS rules wise. Anyone have insight on this topic?
Only if I as a GM say I am running a DF RAW game...If I say I am Running a GURPS RAW game then I would deal with DF the same as I would Ultra Tech or Psionics etc...as they fit into the Campaign Setting.

But if I am running Fantasy (my preference) lots and lots of DF would be no, some of it might be accessable via Unusual Backround.

The professions of course are architypes so for ideas they make a good mine.

<My non-DF mage had fit...eventually>
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch
America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman
Witchking is offline   Reply With Quote
 

Tags
dual-weapon attack

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:49 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.