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11-24-2021, 11:24 PM | #1 |
Join Date: Jun 2006
Location: On the road again...
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Need Help Statting a Magical Interdimensional Teleport Cloak
What I have for the description reads:
The cloak can be used to teleport the wearer and up to four other people through another dimension to any place on Earth. The wearer is not able to use the cloak to teleport inside places warded by magic. The cloak is reportedly able to travel to most other dimensions, though this is as yet unconfirmed. The teleport may not be instantaneous, and the wearer and any passengers may use the dimension connected to the cloak as a kind of way-station, remaining indefinitely if they so choose.Is this Warp, Jumper, or both, and what kinds of modifiers would I need? I'm leaning to Mental Carrying Capacity (Supers, p. 29) combined with Modified Capacity (Static) (Psionic Powers, p. 18), but I'm not sure that's legal since Modified Capacity as written is meant for Exoteleport.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
11-25-2021, 12:23 AM | #3 | |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: Need Help Statting a Magical Interdimensional Teleport Cloak
Quote:
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
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11-25-2021, 02:51 AM | #4 |
Join Date: May 2005
Location: Lynn, MA
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Re: Need Help Statting a Magical Interdimensional Teleport Cloak
I would build the teleportation/Jumper abilities based on an Affliction with the Afflicted Advantage enhancement. You can use the alternate enhancement rules to swap between warp and jumper. Area Effect sidesteps the need to worry about carrying capacity. Add gadget limitations since it's a cloak.
I did a private pocket dimension for one of my players once upon a time, by using the Headquarters rules in Supers with +100% for magical/superscience traits. |
11-25-2021, 12:42 PM | #5 |
Join Date: Jul 2015
Location: England
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Re: Need Help Statting a Magical Interdimensional Teleport Cloak
There's Jumper (Pocket Dimension) in Pyramid 3/63 Infinite Worlds II . So I think what you'd want as Jumper (World) and Jumper (Pocket Dimension) and Warp, possibly as alternate abilities of each other.
You'd probably want similar enhancements and limitations for all three; carrying four extra people is going to be "Affects Others 4, +200%" I think, as per Power-Ups 4: Enhancements. Bear in mind that the activation time for Jumper and warp are not the same - and they have different methods of modifiying the activation time too ("Faster Concentration" for Jumper compared with "Reliable" to cancel the skill penalty for Warp). Remember "Improved, +10%" to avoid the auto-fail on a 14+, too. Teleporting to any place on Earth might involve a large penalty to the skill roll, which can be bought off by using FP, more preparation time, and Reliable. Penalties and FP costs for Jumper are left up to the GM in Basic, examples are given in Infinite Worlds though, depending on the number of quanta you're crossing. |
11-25-2021, 03:49 PM | #6 |
Join Date: Jun 2013
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Re: Need Help Statting a Magical Interdimensional Teleport Cloak
Page 13 of that issue actually addresses how to handle this very situation, where a character has to visit his/her Pocket Dimension to Warp. You buy both Advantages with the Warp Jump +10% Enhancement (which is basically just the +10% level of Linked), then put Only From Pocket Dimension -10% on Warp.
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11-26-2021, 09:11 PM | #7 |
Join Date: Jun 2006
Location: On the road again...
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Re: Need Help Statting a Magical Interdimensional Teleport Cloak
Alright, thanks for the tips everyone.
I think I'll go ahead and make it Warp, Jumper (World), and Jumper (Pocket Dimension) as Alternative Abilities of each other, with Affects Others on all of them. One thing I did notice was that Reliable was available for Jumper as well as Warp, though Faster Concentration was cheaper for much the same benefit. I'm not expecting combat time teleporting; the combat time use will be Snatcher instead (a different aspect of the cloak).
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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