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Old 11-24-2021, 11:24 PM   #1
Phantasm
 
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Default Need Help Statting a Magical Interdimensional Teleport Cloak

What I have for the description reads:
The cloak can be used to teleport the wearer and up to four other people through another dimension to any place on Earth. The wearer is not able to use the cloak to teleport inside places warded by magic. The cloak is reportedly able to travel to most other dimensions, though this is as yet unconfirmed. The teleport may not be instantaneous, and the wearer and any passengers may use the dimension connected to the cloak as a kind of way-station, remaining indefinitely if they so choose.
Is this Warp, Jumper, or both, and what kinds of modifiers would I need? I'm leaning to Mental Carrying Capacity (Supers, p. 29) combined with Modified Capacity (Static) (Psionic Powers, p. 18), but I'm not sure that's legal since Modified Capacity as written is meant for Exoteleport.
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Old 11-25-2021, 12:07 AM   #2
Anthony
 
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Default Re: Need Help Statting a Magical Interdimensional Teleport Cloak

It's both warp and jump, with an additional (not priced AFAIK) benefit of 'has a personal pocket dimension'
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Old 11-25-2021, 12:23 AM   #3
Taneli
 
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Default Re: Need Help Statting a Magical Interdimensional Teleport Cloak

Quote:
Originally Posted by Phantasm View Post
What I have for the description reads:
The cloak can be used to teleport the wearer and up to four other people through another dimension to any place on Earth. The wearer is not able to use the cloak to teleport inside places warded by magic. The cloak is reportedly able to travel to most other dimensions, though this is as yet unconfirmed. The teleport may not be instantaneous, and the wearer and any passengers may use the dimension connected to the cloak as a kind of way-station, remaining indefinitely if they so choose.
Is this Warp, Jumper, or both, and what kinds of modifiers would I need? I'm leaning to Mental Carrying Capacity (Supers, p. 29) combined with Modified Capacity (Static) (Psionic Powers, p. 18), but I'm not sure that's legal since Modified Capacity as written is meant for Exoteleport.
Warp is for intra-dimensional travel, and Jumper is for extra-dimensional travel, so you would need both, unless there is something like a common "travel dimension" in your setting where people go for other reasons and it also happens to shorten the effective travel time in the main dimension.
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Old 11-25-2021, 02:51 AM   #4
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Default Re: Need Help Statting a Magical Interdimensional Teleport Cloak

I would build the teleportation/Jumper abilities based on an Affliction with the Afflicted Advantage enhancement. You can use the alternate enhancement rules to swap between warp and jumper. Area Effect sidesteps the need to worry about carrying capacity. Add gadget limitations since it's a cloak.

I did a private pocket dimension for one of my players once upon a time, by using the Headquarters rules in Supers with +100% for magical/superscience traits.
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Old 11-25-2021, 12:42 PM   #5
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Default Re: Need Help Statting a Magical Interdimensional Teleport Cloak

There's Jumper (Pocket Dimension) in Pyramid 3/63 Infinite Worlds II . So I think what you'd want as Jumper (World) and Jumper (Pocket Dimension) and Warp, possibly as alternate abilities of each other.

You'd probably want similar enhancements and limitations for all three; carrying four extra people is going to be "Affects Others 4, +200%" I think, as per Power-Ups 4: Enhancements.

Bear in mind that the activation time for Jumper and warp are not the same - and they have different methods of modifiying the activation time too ("Faster Concentration" for Jumper compared with "Reliable" to cancel the skill penalty for Warp). Remember "Improved, +10%" to avoid the auto-fail on a 14+, too.

Teleporting to any place on Earth might involve a large penalty to the skill roll, which can be bought off by using FP, more preparation time, and Reliable. Penalties and FP costs for Jumper are left up to the GM in Basic, examples are given in Infinite Worlds though, depending on the number of quanta you're crossing.
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Old 11-25-2021, 03:49 PM   #6
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Default Re: Need Help Statting a Magical Interdimensional Teleport Cloak

Quote:
Originally Posted by Crystalline_Entity View Post
There's Jumper (Pocket Dimension) in Pyramid 3/63 Infinite Worlds II . So I think what you'd want as Jumper (World) and Jumper (Pocket Dimension) and Warp, possibly as alternate abilities of each other.
Page 13 of that issue actually addresses how to handle this very situation, where a character has to visit his/her Pocket Dimension to Warp. You buy both Advantages with the Warp Jump +10% Enhancement (which is basically just the +10% level of Linked), then put Only From Pocket Dimension -10% on Warp.
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Old 11-26-2021, 09:11 PM   #7
Phantasm
 
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Default Re: Need Help Statting a Magical Interdimensional Teleport Cloak

Alright, thanks for the tips everyone.

I think I'll go ahead and make it Warp, Jumper (World), and Jumper (Pocket Dimension) as Alternative Abilities of each other, with Affects Others on all of them.

One thing I did notice was that Reliable was available for Jumper as well as Warp, though Faster Concentration was cheaper for much the same benefit. I'm not expecting combat time teleporting; the combat time use will be Snatcher instead (a different aspect of the cloak).
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