09-05-2021, 07:45 PM | #1 |
Join Date: May 2010
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Campaign idea: the Shattered Lands
I'm thinking of running an old-fashioned wilderness sandbox with DFRPG. To save myself the trouble of having to worry about plausible world-building, I've decided to declare that the Third Wizard War recently concluded after having screwed up absolutely everything about the setting: settlement patterns, weather patterns, locations of mountain ranges... you name it. The PCs will start out in the one city (as far as they know) that escaped WWIII relatively unscathed. Their job is to explore the new world, with an eye towards finding places suited for being re-civilized.
This suggests making everything outside the PCs' home city (and the farming villages that support it) as unsuited for civilizing as possible. Here's my list of ideas so far:
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09-05-2021, 08:37 PM | #2 |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: Campaign idea: the Shattered Lands
Stranded military units
Nomadic refugees Wizard laboratories (like military research bases but with magic) Dimensional rifts (active, recently closed, waiting to open) Supply caches, abandoned caravans, crashed ships Places of power (new, old, or twisted)
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Travis Foster |
09-05-2021, 08:40 PM | #3 |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: Campaign idea: the Shattered Lands
There are a couple of rpg.net threads that could provide varying amounts of inspiration:
https://forum.rpg.net/index.php?thre...ements.691131/ https://forum.rpg.net/index.php?thre...rdness.839734/
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Travis Foster |
09-06-2021, 07:55 PM | #4 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Campaign idea: the Shattered Lands
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09-06-2021, 11:03 PM | #5 | ||
Join Date: May 2010
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Re: Campaign idea: the Shattered Lands
Quote:
Quote:
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09-07-2021, 08:44 AM | #6 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Campaign idea: the Shattered Lands
Part of the fun of magical "mines" from the great war is that DFRPG already encourages the GM to ignore point values for monsters and, by extension, to "foe tech." And there's no mechanical power-building system, so we have permission to let our imagination go wild. Here's a quick brainstorm of a few magical traps that might be deployed in a war:
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09-09-2021, 11:37 AM | #7 |
Join Date: Nov 2006
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Re: Campaign idea: the Shattered Lands
You could have an area where the War against the Chtorr is active. Maybe some Elder Thing summoned them or maybe they came as a result of the Wizard war. They could be expanding their area and transforming the land to be like their planet.
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09-09-2021, 06:09 PM | #8 |
Join Date: May 2010
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Re: Campaign idea: the Shattered Lands
If I ever find a reasonably-priced used copy of GURPS War Against the Chtorr, I will consider this suggestion!
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09-09-2021, 07:47 PM | #9 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Campaign idea: the Shattered Lands
Continuing to pillage ideas from WWI and WWII, I was just reading about Barrage balloons being used to hinder aircraft. I wonder what the magical equivalent might be? Something that would snag or otherwise injure aerial mounts, airships, flying wizards, etc. Perhaps some sort of nearly weightless monowire nets. (Gruesome!)
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09-10-2021, 01:03 PM | #10 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Campaign idea: the Shattered Lands
Other GURPS titles that may provide ideas for this setting:
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