07-04-2024, 07:42 AM | #13 | |
Join Date: Jun 2013
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Re: The GURPS Meta-Tech Hype Thread
Quote:
Necromantic is straightforward - the only drawback it comes with by default is a Reaction Penalty (a hefty one, at -4), but this is explicitly treated as a Feature on account of being readily concealed. Personally, I'd be inclined to have an option where it's only concealed when not in use, such that you'll always get worse reactions while actively using the item; that should be around -0.2 BCM, as a general -4 to Reaction Rolls is worth [-20] (although you could lessen that if there are notable groups that don't react poorly, or even react more positively, using the guidelines from Reputation; if Necromancers and Undead together count as a large group, that's a x2/3 multiplier to leave them out, for [-13] - and if they also react to someone using Necromantic items at +2, that would be worth [5], making the above [-8], which would round to -0.1 BCM). The others are optional, at -0.1 BCM - -10% as Limitations - each, with the exception of the -0.8 BCM - -80% - for requiring the sacrifice of a soul. The Cosmic Origin has No Roll Required +300% baked into it, as well as using standard Extra Effort rules rather than the harsher ones for MTD's. Personally, I'd also have them ignore the harsher rules for Critical Failures (for those cases where a roll is required, like making attacks). EDIT: I missed that you asked about Materials as well. Yeah, I think that has too many parts for me to figure out an "Under The Hood" for either.
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GURPS Overhaul Last edited by Varyon; 07-04-2024 at 07:47 AM. |
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meta-tech, metatronic generators, metatronics |
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