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06-07-2024, 04:30 PM | #1 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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The GURPS Meta-Tech Hype Thread
As you folks know I wrote a supplement called "GURPS Meta-Tech" it's the direct descendent of "Metatronic Generators" from Pyramid #3/46: Weird Science. Metatronic Generators was essentially a way to take a GURPS powers build and turn it into gear with a cash cost, weight, etc. Basically, it ignores the gadget modifiers in the Basic Set and then "gadgetizes" the build using its own rules.
GURPS Meta-Tech takes everything I've learned almost 12 years, used in my own campaigns, etc. and distills it into a simple system. It includes the article "More Options for Metatronic Generators" from Pyramid #4/3: Sci-Fi/Tech and a ton of stuff I'd set aside for Pyramid publication that never came to pass. But wait! There's more. It also adds two new parts of the design process: Origins and Modifiers. Origins are basically like a Power Modifier, but for meta-tech devices. With origins you can turn a superscience meta-tech device (the default assumption for the supplement) into...a magic item. Or Progenitor tech. Or bio-organic tech. Or anything. And did I mention the new modifiers for traits? These modifiers actually change how the meta-tech interacts with the wielder using the CF notation we're all used to now. And did I mention the examples, there are thirteen of them (one for each TL) with different origins to boot. Excalibur is in there... And if you order now you get: pages and pages of how-to advice on builds, new enhancements and limitations, and so much more! With GURPS Meta-Tech you can build anything from magic swords to cthulhutech (what's this you ask? It's something new...) battlesuits and everything in between. And guess what? It's a universal system. No more poking at multiple systems for supernatural powers, special gear, strange tech, etc. It's all a single system you can easily customize for you games. This is some of my finest work so far and the process to write it was grueling as I redid many of the mechanics to make it work better. Also, this was probably one of the best playtests I've ever been in. The playtesters asked really hard questions and they did not let me do less than my best when I revised. I had to kill a lot of my darlings this time around, but the book is just so much better for it. So get hyped. Get ready. Ask questions. If I can tell you I will. And remember on June 27th to buy your copy of GURPS Meta-Tech. The Powers That Be are watching to see what sales are like. And if you want more books like it or more from me...well. You know what to do. :-)
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! Last edited by Christopher R. Rice; 06-07-2024 at 04:43 PM. |
06-07-2024, 04:35 PM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The GURPS Meta-Tech Hype Thread
If there are examples for each TL, shouldn't there be thirteen? TLs go from 0 to 12. . . .
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Bill Stoddard I don't think we're in Oz any more. |
06-07-2024, 04:36 PM | #3 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: The GURPS Meta-Tech Hype Thread
Yeah, that's a goof. MY brain said "OH! TWELVE. Is TWELVE." Thanks for point this out.
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
06-07-2024, 06:11 PM | #4 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The GURPS Meta-Tech Hype Thread
Quote:
Do you know when publication is anticipated?
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Bill Stoddard I don't think we're in Oz any more. |
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06-07-2024, 06:15 PM | #5 |
Join Date: Jun 2013
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Re: The GURPS Meta-Tech Hype Thread
Oh, I cannot wait. Glad to have a date when it'll be available, but I do wish it were even earlier.
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GURPS Overhaul |
06-07-2024, 06:26 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: The GURPS Meta-Tech Hype Thread
Quote:
It's also in the original post on the last line. :-)
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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06-07-2024, 06:40 PM | #7 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: The GURPS Meta-Tech Hype Thread
Insta-buy immediately. Can't wait and this thread is hyping me more. And it says VOLUMES that The_Ryujin loves it as much as he clearly does! BOARDING THE HYPE TRAIN NOW!
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06-07-2024, 06:48 PM | #8 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: The GURPS Meta-Tech Hype Thread
This was only my second playtest, but let me tell you all, it was intense, wild, thorough, creative, *massive*, and just excellent. The passion from everyone to contribute and work things out was incredible, and it was a real privilege to be along for that ride!
This is a paradigm shifter. It gives you, as you would expect from GURPS, tools, but then it goes further and explains how they came about, why they work, and examples aplenty (and for sure there are going to be a lot of folks posting up other examples that didn't make it to print). The list of origins is long, and and they're not just the same thing with various names as fluff. They have impact. They cross so many genres and concepts and TLs. And, of course, there's details on making your own origins to help you along. I really recommend checking it out - I promise you'll find some mojo in it :-)
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
06-07-2024, 07:16 PM | #9 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The GURPS Meta-Tech Hype Thread
That's what comes of reading in haste. The publication is slightly before my deadline to submit my current project, to which it's going to be relevant . . .
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Bill Stoddard I don't think we're in Oz any more. |
06-07-2024, 04:40 PM | #10 |
Join Date: Sep 2004
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Re: The GURPS Meta-Tech Hype Thread
Definite first day buy for me.
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meta-tech, metatronic generators, metatronics |
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