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#271 |
Join Date: Jun 2013
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This could certainly be interesting. Out of curiosity, what are you thinking would make travel between the towers particularly dangerous? Bandits seem like a good option at first glance, as exiles that survive by raiding travelers/caravans and the like (they can't very well attack the magically-defended towers), but you indicate you're going for something of a cyberpunk (magipunk?) feel for the tower-city states, which implies there would already be a sizable criminal population within the towers. Monsters could also be an option, but mundane animals aren't going to be much threat to humans traveling in groups (and any that are threats, humans are likely to make it a point to wipe them out), and if all the supernatural oomph is in the towers (complements of vril), it's difficult to justify supernatural beasties. Maybe there's a small amount of vril throughout most of the world, and while humans can't tap into it without the sort of large concentrations found where towers are inevitably built, monsters aren't quite so limited (and maybe there are some natural-born mage humans with a similar capability; such might be treasured for their usefulness in crossing the wilds, or despised and thought of as monsters, or anything in-between). Or maybe there's some sort of anti-vril* (that extends downwards instead of upwards, explaining underground dungeons if you want those) that powers the monsters, perhaps some casters... and maybe even some magic items that work outside of the towers (and that might not even be allowed in, due to interference with vril, making dedicated adventurers often functional exiles).
*EDIT: It looks like "vril" is thought to be a shortened version of "virile," so perhaps anti-vril could be called stril, as a shortened version of "sterile."
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GURPS Overhaul Last edited by Varyon; 03-28-2023 at 02:19 PM. |
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#272 | |
Join Date: Jun 2017
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I do like the stril idea (though maybe not the name: I might want to change both): I enjoy the concept of ecosystems that defy our physics because they're being sustained by some kind of special energy. Maybe the cities are where they are because those are the only pockets where stril doesn't cause flora and fauna to overwhelm settlements. The use of vril is just a side-bonus. So the danger is both hostile wildlife plus the inability to keep trails and have efficient road networks; think of wheels as something you only see in cities because that's the only place with enough flat ground. Maybe you can make flying vehicles that aren't powered by vril, but we can throw in the occasional giant flying monster to explain why it's still somewhat of a risky method. The conflict between vril and stril makes me think that the giant, hostile monsters plain do not like the areas the cities occupy; the edge where the two meet is like an electric fence to all but the most maddened monsters. (Smaller, less "Oh, %1$@!" wildlife is okay, because urban wildlife is fun.) And as for any potential stril-users it's probably the same deal: the majority live just outside the border, fulfilling the "witch just a little ways into the forest" archetype.
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#273 | |||
Join Date: Jun 2013
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The whole concept really has a lot going for it, I feel.
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GURPS Overhaul |
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#274 |
Join Date: Jun 2017
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I feel like there's a lot of potential in alien landscapes/environments that goes unexplored.
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#275 |
Join Date: Dec 2012
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Is a 'pubic mask' a fancy thong, or a typo?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#276 |
Join Date: Dec 2007
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#277 |
Join Date: Jul 2007
Location: West Virginia
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Typo corrected. Being blind to my spelling mistakes is painful.
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Per Ardua Per Astra! Ancora Imparo |
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#278 |
Join Date: Feb 2005
Location: Kentucky
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#279 |
Join Date: Jul 2007
Location: West Virginia
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Glitter and Shadows
The world no longer wants magic. Or at least it seems that way. For magicians to live we must hide. For magicians to live we must be seen. Show Biz is how resolve the paradox. The cheap phony tacky carnival we're working in is perfect Plausible Deniablity. No one seeks true wonders at carnivals, circuses, or amusement parks. So, wonder, like the Holy Grail, is hidden where the "wrong ones can't find it." Magicians, faeries, the old gods, and stranger things, still live. Well, if you call it living. The world seems to reject magic. Being publicly supernatural causes rapid aging and general physical deterioration. Hiding away from the world causes you to fade away. Maybe you lose your memory and become mundane, but simply ceasing to be or to have ever been, is also possible. But side shows, road side attractions, circuses, tourist traps, all allow the magical folk to be supernatural in public without penalty. Basically, the PCs are magical folk, Wizards, Fay, Demigods, whatever. They have hope that the world will change to be less brutal to magical folk in a couple of centuries. If you can last that long, glory and wonder awaits you. You need to be acknowledged as magical while not being caught being magical. Smoke and mirrors are your friends.
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Per Ardua Per Astra! Ancora Imparo |
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#280 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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I'd drop the carny side of this and set it in early Hollywood. You'd have all this secret magic stuff alongside LA's water wars, the oil industry, and crazy Theosophy cults. (Imagine, if you will, a coterie of fairies and wizards trying to deal with the plot of Chinatown.)
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