![]() |
![]() |
#31 | |
Join Date: Dec 2006
|
![]() Quote:
There are no ranged weapons in WH40k, just long spears that have been cleverly renamed 'ranged weapons'. |
|
![]() |
![]() |
![]() |
#32 | |
Join Date: Jan 2010
Location: Brighton
|
![]() Quote:
Actually I'm being unfair an automatic weapon can fore twice at half range (24 yards)! But yeah 40k is basically "wait until you see the white's* of their eyes" Of course as said there's the inherent table top issue that you are actually fighting on a table top. Or red's, or green's or tentacles of their eyes |
|
![]() |
![]() |
![]() |
#33 |
Join Date: Jan 2014
|
![]()
You ask this question on knives and gun fights but is it for tabletop purposes or fluff purposes? Because the tabletop rules don't really reflect the fluff for 40K. It's the same reason why we shouldn't assume battlemechs from Battletech only have 90-meter range machine guns.
|
![]() |
![]() |
![]() |
#34 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#35 |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]()
Someone using a rifle in dark heresy has a pretty good chance of being able to attack, with a meaningful hit chance, at 400 meters. Not amazing, but compared to a movement rate that's generally 8-16 meters/turn when running, there's still plenty of time to hit and kill a charging foe unless there's terrain preventing you from engaging them.
|
![]() |
![]() |
![]() |
#36 |
Join Date: Sep 2007
|
![]()
For whatever reason 40K always made me think of late 19th century warfare for some reason, probably that officers tend to have a sword and pistol. Though bayonets are seemingly rare in the 40K universe, which seems a bit odd. I've found this video to be a fairly good explanation of why one would want both a firearm and either sword or bayonet in late 19th century warfare, I wonder how much of it could reasonably be applied to 40K as a setting?
__________________
There is no "i" in team, but there is in Dangerious! |
![]() |
![]() |
![]() |
#37 |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]()
They're available in the tabletop, though they're chainswords because who would have a simple knife when you can have a chainsaw attached to your gun?
|
![]() |
![]() |
![]() |
#38 | ||
Join Date: Jan 2010
Location: Brighton
|
![]() Quote:
Quote:
|
||
![]() |
![]() |
![]() |
#39 |
Join Date: Jan 2014
|
![]()
That's really only if you're a Space Marine. Guardsmen just use the standard knife bayonet we all think of regarding bayonets while Sisters of Battle use some sort of elegant but tough blade for their bayonets called a sarissa.
|
![]() |
![]() |
![]() |
#40 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
![]()
The advantages of a bayonet over a sword are less weight, less cost, and better ability to keep your opponent at a distance. Space Marines have powered armour which makes the weight saving fairly irrelevant, and presumably costs enough to make the cost a minor issue. And the setting's all about close-in brutality in combat.
|
![]() |
![]() |
![]() |
Tags |
damage, guns, melee, warhammer, wh40k |
Thread Tools | |
Display Modes | |
|
|