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#1 |
Join Date: May 2011
Location: California
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I'm trying to make an ability that gives a +1 to a specified skill (decided when the ability is made) per 1 FP used, for just one roll of any type involving the skill?
I thought of an affliction with reduced time and duration, but that's as far as I can get in terms of developing this ability. I also thought about modular abilities, but I don't know how I'd make it so 1 FP = 1 level in the skill in all situations. |
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#2 |
Banned
Join Date: Oct 2007
Location: Europe
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Why not just make it a Perk?
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#3 |
Join Date: May 2011
Location: California
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Perks are non-combat; this is for combat skills.
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#4 |
Join Date: Jan 2010
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#5 |
Join Date: May 2005
Location: Lynn, MA
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I concur,
"Extra Option: Trading Fatigue for Skill for Skill X" Seems perfectly appropriate. If you do use the Trading Fatigue for Skill rule (normally for abilities) on Powers Page 161, you can get up to +4 for spending 4 fatigue. |
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#6 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Have you heard of extra effort?
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
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#7 |
Join Date: May 2011
Location: California
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#8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Racial Skill Bonus (Broadsword) (Costs Fatigue, 1 FP per second, -10%) [1.8 points/level]. Usually you can't buy RSB above +3, but I don't really see a reason why you can't if the GM allows.
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#9 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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This one seems interesting, and buying the equivalent of an All-Out Attack (like a Mighty Blow) but for Skill for 1 FP seems not-bad from a mechanics point of view. From a "I exert myself really a lot and get more precise" realism standpoint, it makes my neck hurt. But trading 1 FP for +4 doesn't seem broken too much. Feverish Defense already allows +1 FP for +2 Defense, after all.
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#10 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Tags |
abilities, affliction, fatigue, modular, skill |
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