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#1 |
Join Date: Mar 2012
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Hello!
I'm sorry to exhume old questions but i did not find a clear thread talking about all these arguments at the same time. After spending a lot of hours reading various topics about GURPS my mind is bending and i would like to ask you if all my following assumptions are all correct or not, thanks. Unbalanced weapon Parry 0U means that a weapon can not attack+parry in the same turn and this it’s not related to the player’s ST There is a very important exception to this: Defensive Attack : -2 damage but you can also parry with a 0U weapon! Ready weapon A weapon with ST+ (one-dagger) it’s a two-handed weapon that will be ready after use and : If you have 1.5*ST -> You can use it with one hand & weapon unready If you have 2*ST -> You can use it with one hand & weapon ready A weapon with ST++ (double-dagger) it’s a two-handend weapon that will be unready after use and : If you have 1.5*ST -> You can use it with two hand & weapon ready If you have 2*ST -> You can use it with one hand & weapon unready (this option is not described in the rules but it seems to fit well to me) If you have 3*ST -> You can use it with one hand & weapon ready Now, let’s go with a couple of examples Example One: Albert : Basic Speed 6 - Sword Ben: Basic Speed 5 - Great Axe (min ST 12++ Parry 0U) - ST14 Turn 1 - Albert Albert attacks and hits -> Ben parries (he was Doing Nothing) Turn 1 - Ben Ben starts his turn now, so what he did just one moment ago it does not influence his options! Ben attacks and hits -> Albert parries Ben’s great axe is unready and unbalanced now Turn 2 - Albert Albert attacks and hits -> Ben can not parry (he can dodge etc etc) Turn 2 - Ben Ben readies his great axe Turn 3 - Albert Albert attacks and hits -> Ben parries Turn 3 - Ben Ben attacks with Defensive Attack and hits -> Albert parries Ben’s great axe is unready so Defensive Attack does not allow Ben to parry with it during this turn! Turn 4 - Albert Albert attacks and hits -> Ben can not parry (weapon is unready!) Turn 4 - Ben Ben readies his great axe Turn 5 - Albert Albert attacks and hits -> Ben parries Turn 5 - Ben He can, for example, All-Out-Attack (Feint) because feint does not unready the weapon He can not, for example, All-Out-Attack (Double) because the first attack makes his great axe unready Example Two Albert : Basic Speed 6 - Sword Ben: Basic Speed 5 - Great Axe (min ST 12++ Parry 0U) - ST36 Ben now can use his great axe one-handed and it’s always ready! Turn 1 - Albert Albert attacks and hits -> Ben parries (he was Doing Nothing) Turn 1 - Ben Ben starts his turn now, so what he did just one moment ago it does not influence his options! Ben attacks and hits -> Albert parries Ben’s great axe is ready but unbalanced now Turn 2 - Albert Albert attacks and hits -> Ben can not parry (he can dodge etc etc) Turn 2 - Ben Ben attacks with Defensive Attack and hits -> Albert parries Ben’s great axe is ready and balanced so Defensive Attack is great here! Turn 3 - Albert Albert attacks and hits -> Ben parries! Turn 3 - Ben He can, for example, either All-Out-Attack (Feint) or All-Out-Attack (Double) Please, tell me if i missed something, thanks! Last edited by giggioz; 10-18-2016 at 05:31 PM. |
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#2 |
Join Date: Aug 2007
Location: Denver, CO
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I Dug pretty deep as well, and found that I was running things wrong. Your interpretation is correct.
The most clear discussion I found was in the Unbalanced Parries section on MA125. |
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Tags |
combat, melee, ready, unbalanced, weapons |
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