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Old 06-17-2024, 09:03 PM   #821
jason taylor
 
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Default Re: 'Imperial Culture' (non-canonista)

Brevet Titles:

While it's power is in Reaver's Deep, the Principality of Caledonia has trading posts and (negotiated) extraterritorial merchant enclaves in many parts of Known Space. Many of these places try to maintain Caledonian culture in miniature.
According to the laws, when a knighthood or ennoblement is given, it must be confirmed by the house of lords either face to face at Selkirk, or by an appointed deputy of the house of lords. In practice that means that in outposts the majority of the Caledonian aristocracy is unconfirmed. In such places confirmations add to Social Regard.

Hereditary colonel: a defunct title descended from the Blackwatch Marine Division of the Terran Confederation. It requires descent from a colonel of one of the regiments of said division. It is not a title used in formal usage, but claims to a colonelcy are made by several noble houses and are the subject of genial, or not-so-genial dispute.
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Old 06-18-2024, 10:23 AM   #822
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Default Re: 'Imperial Culture' (non-canonista)

Scottian Presence: Area of Rejapphur once ruled by the Scottian Deep Trading Company, now directly ruled by a crown appointed "viceroy and ambassador".

"Rebellion on Rejapphur": A well known novel written in the Technothriller style about a hypothetical rebellion on Rejapphur by Reginald McIver. It's historical status lies in it's history as a protest novel about the misgovernment on said planet and the possibility of bloodshed. Fortunately it's dire predictions failed. While there was (and is) plenty of violence on that world, a spectacular and atrocious conflict of the kind was preempted. The novel however did cause the Prince to refuse to extend the company charter and to appoint a viceroy (Conor of Douglas) with power to govern the Presence and negotiate with local rulers in the name of the Principality.

Note: while "Scots in Space" was acceptable because well done, and justifiable as an artificial act of nostalgic romanticism as well as an expression of the descent of the settlers, having a Great Mutiny in space, perhaps rather arbitrarily, seemed just to much for me to swallow.
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Old 07-10-2024, 11:38 AM   #823
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Default Re: 'Imperial Culture' (non-canonista)

Guides Regiments:

These are the Caledonian answer to the Sylean Rangers:

Caledonia to some degree has a Thalassocractic strategy based on wide spaced hegemony rather than territorial dominance. This is in contrast to the Imperium which despite it's official ideology seems to use star fleets like a pre star flight land rather than a naval power at times. For this reason the Guides are often on duty in foreign climes.

They are officially members of the Royal Caledonian Marines to keep the responsibility for more esoteric foreign ventures out of the hands of the Lords who typically of legislators have a Not in My Back Yard attitude toward such things and are happy enough that the army has no part whether or not opposed in principal. Gunboat Diplomacy, proxy warfare, and expeditionary warfare have long been the purview of the naval and the intelligence services including the Marines. In this regard Guides regiments are trained specifically as liasons whether providing cadres for inadequately trained foreign units, conducting foreign exchange officer programs with allied services, or even working with Caledonian home defense and paramilitary units (such as the Fencibles of the Transrift Corporation).

The Guides are older than the Second Constitution and have served in a number of places. They inobstrusively served to bring about the ascendancy of Arbelatra in the hope of taming the chaos of the civil war.
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Old 07-12-2024, 11:40 PM   #824
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Default Re: 'Imperial Culture' (non-canonista)

Desolation: An ancient star kingdom to ventral of the Spinward Marches it's origins are not clear. It had several waves of settlers. It is notable for it's Leventine cultural imagery which is in keeping with the climate.

It has been called a "desert world". It is hardly that, certainly not Martian-like. It is however widely covered by semi-arid land both steepe and true desert far more than on Terra. That said there is plenty of ocean as well as both freshwater and saltwater inland seas. The main starport is on a freshwater sea named Nova Aral for it's great depth.

It's chief business is intersteller trade as well as harvesting the "Storm spice". This is released in spores that ride in the wind until the rainy seasons. When they bloom Nomads harvest it and sell it in the towns.

The politics is feudal with various chieftains combining in alliances and feuding at will but propping up the central government for interests considered to be held in common. The Constitution is curious. The legislative or advisory counsel or Jirga containing everyone who is of standing on the planet and the monarch or Khausrau both claim to have absolute power. As that is contradictory both say that theoretically the other's claim is a usurpation and bring forth esoteric precedent from history. Some might expect this to cause a general civil war but the real effect is to force them to choose between deadlock and compromise. Only on rare occasions is absolutism actually invoked.

The present Khusrau is a descendant of the Bradshaw dynasty founded by James Bradshaw. James Bradshaw the notorious warlord and mercenary broker after the establishment of Arbellatra, landed at Nova Aral and enacted a coup. After negotiations with the Jirga it was agreed that James would marry the sister of the previous Khusrau the former of which was unwed of yet and the later of which was medically unfit to sire an heir. It was agreed further that the child of this union would be designated heir and that the old Khusrau would go into exile but be amply provided for. Despite the humiliation there was little resistance as few were willing to support a succession war and the previous Khusrau preferred comfort to power in any event.

James Bradshaw converted his mercenary forces into the Crown Fleet of Desolation, and formalized it into a regular force. He also created the White Diamond Line (After the royal crown jewels "The Eye's of Helen" a pair of diamonds considered to have the beauty of the famous runaway princess of Troy). This was the royal merchant fleet of the planet specializing in the carrying of fashionable luxury products including those sold on Desolation. These he bought at ample price from merchants which is one reason his conquest was accepted so readily. One of his eccentricities was the New Palace. It was a labyrinthine monstrousity decorated with precious artwork of all kinds and surrounded by gardens and fountains. As James was a reader of ancient terran literature he gave it the name of "Arakis Palace".

Desolation is a center of trade in the sector. It is usually neutral in international conflict but that does not make it peaceful. As well as the constant tribal feuding it is known as a route for smugglers using local merchants to facilitate transport. It is also known for being an espionage battleground between larger multiworld polities. This is normally tolerated as long as it is not directed against the Kingdom and as long as violence done along the way is not to obnoxious.

This would be an adventure friendly world, for a Casablanca like experience or simply for free traders looking for a credit.
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