05-09-2017, 08:32 PM | #23 |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Ramming Speed vs Throwing Speed with a side order of Log ST
Don't like doing two posts like this, but, didn't want to keep editing that previous one.
Pink Light's Lifting LogST 35, Striking LogST of 40 would be able to pick up the van and throw it: 21 yards x 5 for ST 35, 105 yards . . . very close to the original range of 106 yards. The damage would be: 20d for StrikingST 40 +1/die, 25d+1. Much closer to the original damage of 28d+1. While still nothing close to the (now) 71d damage that the van would inflict from a slam traveling at 210 mph, it's not so anemic that one would really look close at it. And, if we just convert slam damage to the throwing damage for the character's ST, throwing themselves . . . that only works for vehicles, really. Checking for a ST of 40, because Science!. Throwing the van would be 48yd x 10 for 480 yards, which exceeds the old ST value of 380 by 100 yards. Damage wise: The van falls into the thrust -1 category now so the old damage base would be (32d-32, becomes) 23d. For LogST the damage would be (20d-20, becomes) 15d-2, which is less than the ST 35 lifting ST. BUT, the damage also went down for the original ST as well. At ST 50: Range: 3,500 for both. Damage (at thrust -2/die): Old ST: 43d-1 LogST: 18d-2 Does anyone think that damage is too much out of whack? Edit: If, for a slam, the target does Thrust damage, like I had calculated before, so they do damage with a bonus per die equal to the speed/range table, let's see how that works out. If the van moved at 105, that's a +10. It's got a LogST of 35, so it does (15d +150 (yikes!), becomes 21d+3, for 36d+3. Okay, that doesn't work. Bu-ut if we make it a flat bonus now, a van moving 210 mph (which is still really funny in my head) would do 15d+10, or 17d+3 which is less than the thrown damage. Grr. There must be a happy medium. But, if we do both . . . it's throwing damage modifier and the movement modifier . . . let's look. 15d +10 (movement) +15 (+1/die from throwing) 15d+25, becomes 22d. Hey. That's close. But, that means that the van always does 15d+15 (19d+1) in a slam, regardless of how slowly it's traveling. So, we need to factor speed in, effectively. Last edited by Mark Skarr; 05-09-2017 at 08:57 PM. Reason: To add some slam ideas and fix the fact that I can't spell. |
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slam, strength, supers, throwing |
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