07-15-2022, 08:53 PM | #41 |
Join Date: May 2005
Location: Oz
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Re: Games that should NEVER Be done in Gurps
What we need are d-sixes of which the pips are holes drilled to fit small pistol primers….
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07-15-2022, 09:40 PM | #42 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Games that should NEVER Be done in Gurps
Quote:
"Because of the flexibility in GURPS there is simply no way to convert a class level combo into a point total especially given that D&D has effectively five versions: OD&D, 1e/2e, 3x, 4e, and 5e. It is better to convert concepts than actual raw power." Take the Classic version of Dia Blackthorn in the context of AD&D1: Dia's Traps skill (62.5%) is on par with a 8th level Thief and in the areas of Pickpocket ( 83.8%), Lockpicking (90.7%), and Stealth (Move Silently and Hide in Shadows; 95.4%) Dia is slightly better than a 10th thief for Pickpocket, a 14th level thief for Lockpicking, and a 16th level thief for the last two combined. Hear Noises (a perception roll in GURPS) is so pathetic that a 25pt GURPS character with an IQ 11 is better than a 17th level thief which of course puts Dia with an IQ 12 right off the AD&D1 thief table. Interestingly this 160 pt character (when converted to 4e) is not even to 1st level Thief standards in his climbing ability (83.8% vs 85%).
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07-16-2022, 02:13 PM | #43 |
Join Date: Jun 2008
Location: Lansing, MI
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Re: Games that should NEVER Be done in Gurps
Games whose mechanics are fiendishly simple because that's half the fun of the game.
I'm thinking of Murderhobos here, but there are quite a few others.
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07-16-2022, 06:33 PM | #44 |
Banned
Join Date: Jul 2022
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Re: Games that should NEVER Be done in Gurps
Gurps macho women with guns.
If you did it, you'd have to model the top-heavy disadvantage from it. You really don't want that rule canonized in gurps. |
07-16-2022, 10:42 PM | #45 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Games that should NEVER Be done in Gurps
GURPS LARP: Chainsaw Juggling
(To be honest, I think I could have stopped after LARP.) |
07-17-2022, 12:46 AM | #46 |
Join Date: Jun 2006
Location: On the road again...
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Re: Games that should NEVER Be done in Gurps
To be fair, some people juggle geese.... </Wash>
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
07-17-2022, 01:22 AM | #47 |
Join Date: May 2011
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Re: Games that should NEVER Be done in Gurps
GURPS 5D Chess with multiverse time travel. (So repeating what someone else said about heavy use of time travel.)
More seriously, my real choice would be any game in which the physics are completely irrelevant to the narrative. My two go-to examples are Avatar The Last Airbender and Star Wars. While I know people have done the latter, and I'm sure people have also at least experimented with the former, I don't think either work because neither setting makes as much sense if you try and add real numbers to the story. Star Wars especially breaks when you use real numbers, because while you could estimate things like acceleration or firepower figures you wind up with nonsense in which it would have taken Luke mere seconds to circumnavigate the entire Death Star trench based on the fact that ships can reach orbit in less than a minute. Firepower similarly alternates between heavier than a grenade launcher and smaller than real world firearms, while starfighters are either shooting WW2 machine guns or tactical nuclear level firepower depending on the context. While you can try to rationalize this by things like power settings and the dangers of combat maneuvering, it winds up becoming vastly more trouble than it is worth in terms of building a game when compared with the ease of using a more narrative focused system. It actually reminds me of a comment about how Mass Effect started derailing. It was saying that Mass Effect in the first game was a details first setting, while the second game and beyond is more likely to use drama to justify things rather than starting from good worldbuilding. GURPS is generally at its best when it is used as a details first system. |
07-17-2022, 01:57 PM | #48 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Games that should NEVER Be done in Gurps
Quote:
As someone who prefers Action, Space Opera, and Superheroes - all genres which call for Rule of Cool and over simulationism - saying "GURPS should never be used for Rule of Cool" is a patently false claim.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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07-18-2022, 03:04 AM | #49 | |
Join Date: Mar 2013
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Re: Games that should NEVER Be done in Gurps
Quote:
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07-18-2022, 04:39 AM | #50 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Games that should NEVER Be done in Gurps
Quote:
So you can have the 400 pt blaster alongside the 750 pt. super-normal, 1500 pt brick, or 2500 pt weather manipulator without breaking the game, since they're all built on the same base pre-powers points.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 07-23-2022 at 02:39 AM. |
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