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#1 |
Join Date: Oct 2015
Location: New England
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This IQ 13 Thrown spell allows a wizard to manipulate objects within their sight and those out of sight but on their person as though they had an invisible body with which to do so. Wielding weapons telekinetically is difficult (-4DX). Telekinesis must be maintained each turn, at the relatively high cost of 2. The spell description implies that a wizard can only cast Telekinesis on their self, and the discussion of an invisible body manipulating objects gives us a useful guide to how quickly an object might be transported--perhaps the wizard's normal MA. My reading is that the wizard could telekinetically act on an object the same turn that they cast the spell.
Telekinesis offers such enormous potential that one could find great entertainment in playing a wizard with only this or perhaps another couple of spells. It is an ideal spell for a thief, spy, or typical tomb-robber who worries about booby-traps; with Telekinesis, one can open a door or pick up a gem or idol from a respectable distance, and a Pickpocket might use the spell to purloin purses remotely. Perhaps Alchemists and Chemists could make their labwork less potentially injurious to themselves by mixing ingredients from the safety of a nearby room with telekinesis. The spell's range is as far as the wizard can see, so combining it with Far Vision offers an obvious exploit. Some examples of other obvious applications of Telekinesis include pulling someone's cloak or hat down over their eyes, snuffing out a candle, transporting a lantern to reveal a dark area, opening or closing a door to create a distraction, and surprising a horse by slapping it's rump. Although tactical applications such as grappling or tripping an enemy are not discussed in the brief spell description, it might be reasonable for a GM to apply the same -4DX to any combat use of Telekinesis. Conversation Starters
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#2 | ||||||
Join Date: Dec 2021
Location: Indiana
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Before the RULES police show up, I'll say this about the above Classic TFT scenario. It was an NPC Fighter Wizard with a ring that had both Telekinesis and Invisibility. It was a surprise for the PCs to be confronted with NPC fighters with one that had Sword and Two Weapons talents while being invisible and also telekinetically using two broad swords. Since none of the PCs had Mage Sight, they couldn't definitively locate the invisible foe and that one got away when the visible NPC fighters started dropping. No one got his cool ring either. They did get the two broad swords that dropped to the ground when the invisible NPC decided to run. I will take credit for creating this NPC. Last edited by Bill_in_IN; 01-27-2023 at 08:16 AM. |
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#3 |
Join Date: Aug 2004
Location: Pacheco, California
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The one advantage of Telekinesis over Summon Myrmidon and Staff to Snake is that it takes effect on the turn of casting rather than waiting a turn for the summons to respond. It is not worth the higher maintenance cost to do so. (IQ 13 vs IQ 10 is "free" given how useful Staff III is.)
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-HJC |
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#4 |
Join Date: Oct 2015
Location: New England
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Telekinesis enjoys many more advantages than taking effect the turn it is cast. Range is one. The fact that the force is invisible is another. I believe in you, and trust that you can find others.
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#5 |
Join Date: Aug 2004
Location: Pacheco, California
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Astral Projection clearly allows for TK (at 6 ft/turn), but doesn't say one way or the other if Summon works. (You can't pull the snake out of your astral form and have it do physical effects.)
A wizard can send his snake, scout or summons through a gate or use Long Range Teleport for infinite range. The gate method allows for the search and snake retrieval of items up to 32 pounds. (I suppose, your reading of ITL 65 no doubt differs.) The big limitation on TK is that there is no X-ray vision spell to use alongside it and you can't fire it off blind by the limits on thrown spells. (You can't use a summons to look around corners because this wouldn't let you target TK on anything the wizard does not himself see.)
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#6 |
Join Date: Dec 2021
Location: Indiana
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Telekinesis wasn't used much in our Classic TFT days but it was interesting every time that it was used.
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Tags |
characters, exploits, magic, mind, wizards |
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