12-01-2022, 05:02 PM | #1 |
Join Date: Aug 2018
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Power Dodge and Alternativee Abilities
Power Dodge can be used for certain shapeshifting advantages as a way of dodging attacks. P167 lists Morph (B84) as one such example, so long as it can be done instantaneously, which requires reducing the 10-second baseline of Shapeshifting (B83) to a free action via multiple levels of Reduced Time (B108) which is I think +100% for five levels of the enhancement (10>5>3>2>1>0)
This is all well and good if Morph is currently your slotted ability, but it raises an interesting question of what to do if Morph is an alternate ability. Say for example, you have DR 10 (flexible -20%; forcefield +20%; switchable +10%; torso-only -10%;) [50] only cost [10] because of the 1/5 cost reduction of it being an Alternate Ability to Morph. You lose your protective forcefield whenever actively morphing, but once you've decided on a form will tend to throw up your forcefield to protect yourself. Damage Resistance and Morph are not attack advantages so you can't switch between them as Alternative Abilities using a free action, it requires a Ready maneuver. This would mean, if you presently have your DR on, that you would need to spend at least one ready maneuver to get rid of the DR (possibly TWO if you need to switch it off first?) and have Morph be available, and then freely activate Morph as a power dodge. If we wanted to bypass this requirement of a ready maneuver (free-action swapping between Alternative Abilities) I figured maybe you could take some more "Reduced Time" enhancement but the issue here is where to apply it. One idea (make it a free action in either direction) would be to treat the sum cost of the Alternative Abiliteis as a single advantage you then apply a +20% cost to. This is different from applying this enhancement to the base abilities since it can't be offset by limitations specific only to those abilities ... only perhaps a "collective limitation" that similar influences both, which seems to be approaching the confusing realm of Multiplicative Modifiers. Another idea (like if you wanted to make it cheaper to go DR>Morph but not Morph>DR) would be to just apply it to one ability. But that makes me unsure which one you would apply it to in each direction. If I'm shifting my DR into Morph, is that a use of my DR or a use of my Morph? I'm pretty sure you'd take Reduced Time on the DR itself to make it intanstaneously switchable (quicker to turn off) but when you're switching DR>Morph it's like you're switching off DR and switching on Morph at the same time. Do a pair of Alternative Abilities almost work similar to a Link+10% (must be activated together, a single ready activates both abilities) in that a ready expended serves two simultaneous roles (unslotting the present ability, slotting-in the alternate) ? If that's the case then it sounds like you'd need Reduced Time on both abilities to make that collectively a free action? Free-action switching between non-attack abilities (if allowed) I would figure would still be limited to once per second, just not costing a maneuver. Doing it more than once a second could get unbalanced, seems like maybe that should be something you broach with a Rapid Fire enhancement like how Warp uses it for multiple free-action teleports being done. |
Tags |
alternative abilities, damage resistance, morph, power dodge, shapeshifting |
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