09-10-2021, 08:46 PM | #41 | |
Join Date: Aug 2007
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Re: Guns! Guns! Guns! and GURPS
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......and yes, energy measured in milliamperage is not much. Taser and electric contact stunners get dozen or even hundreds of activation off a 9 volt battery. Luke Campbell (a working high energy physicist and occaisional poster here) did once tell me that lethal electrolaser charges would require keepign the channel open 10x as long to let the charge penetrate into the heart instead of only reaching the skeletal muscles. I don't know if this would take 10x as much energy but virtually all the energy used goes into creating the ionized channel. So neither the 3G3 or the old Gurps ve2 rules for creation of electrolasers are scientifically rigorous.
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Fred Brackin |
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09-10-2021, 09:18 PM | #42 |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: Guns! Guns! Guns! and GURPS
I'm open to any suggestions for increased rigorification that you could share. :)
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
09-11-2021, 12:23 AM | #43 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Guns! Guns! Guns! and GURPS
Basic problem is that we can't build electrolasers at all, so it's difficult to say what things you can and cannot tweak. In general a plasma current destabilizes over time (and is also accelerated by high beam current), possibly very small amounts of time (one of the issues with charged particle beams), so holding it open 10x as long as a lot harder, but it's hard to give exact numbers.
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09-15-2021, 09:16 AM | #44 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Guns! Guns! Guns! and GURPS
Have a look at Luke Campbell's blog about GURPS electroshock lasers. It might have some of the crunch you're needing.
http://panoptesv.com/RPGs/Equipment/...php?TL=10&HR=1 I do recall seeing a page that had a bit more theorising and I don't think it was this one, but Google isn't helping at the moment. It might have been about effects on the body? Does anyone recall this coming up on the forum in the past 6-12 months? ETA: Ah, it might be this post. Quote:
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 09-15-2021 at 09:24 AM. |
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09-15-2021, 10:41 AM | #45 |
Join Date: Jun 2020
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Re: Guns! Guns! Guns! and GURPS
Yeah, the only real problem that currently makes me bang my head against the wall is that, so far, there hasn't been a conventional gun equation ala the back-engineered 4e EM gun equation that I've been using.
Hence why I've been using 3G3 right now to make it more plausible. |
09-15-2021, 01:57 PM | #46 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Guns! Guns! Guns! and GURPS
Conventional bullet damage hasn't changed since 3e, for what it's worth.
Energy weapons now scale by the cube root of output energy, with a multiplier depending on weapon type (see Pyramid 3/37).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
09-15-2021, 02:28 PM | #47 |
Join Date: Jun 2020
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Re: Guns! Guns! Guns! and GURPS
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09-15-2021, 08:07 PM | #48 | |
Join Date: Aug 2007
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Re: Guns! Guns! Guns! and GURPS
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The 3D6 Laser Pistol weighs only 1 lb sans power cell. The 6D6 Laser Rifle is 8lbs (it's D cell is in a power pack). That's 8x weight for 2x damage. The 3D6 Gauss Machine Pistol weighs 2.4 lbs without ammo or power cells (2 Bs). The 6D+2 Gauss Rifle weighs 6.6 lbs in the same condition. Not a cubed relationship. You might get different results from Spaceships but Spaceships is very gamist in its' scaling.
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Fred Brackin |
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09-15-2021, 08:51 PM | #49 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Guns! Guns! Guns! and GURPS
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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09-15-2021, 09:15 PM | #50 | |
Join Date: Aug 2007
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Re: Guns! Guns! Guns! and GURPS
Quote:
I generally don't use Spacships as a primary source for tech facts. That's not what it was designed for.
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Fred Brackin |
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Tags |
guns, spreadsheet, weapon design |
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