Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 10-26-2021, 02:55 PM   #1
tikitang
 
Join Date: Oct 2021
Default Modern Firearms

Hi there,

I was happy to discover that rules exist for modern(ish) firearms, as found here:

https://thefantasytrip.game/news/201...heroes-in-tft/

These have been around for decades, of course -- I was literally one month old when these were first published -- but I only found them a few weeks ago.

I was hoping somebody else might have run a game or two with them?

There is some reference in these rules to reloading the firearms, and although not explicitly stated, I assume this action would count as a 'readying' action in the Disengaged Options list.

However, unlike some of the black powder firearms from the main rulebook, which tell you exactly how long it takes to reload (e.g. Arquebus = 12 turns), no mention is made of that for the modern firearms in the above rules (that I can see).

Has anyone had any experience using these rules, and if so, how did you handle reloading them?
tikitang is offline   Reply With Quote
Old 10-27-2021, 02:10 AM   #2
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Modern Firearms

I'd think the number of turns to reload would vary a lot by the model, so you'd need a whole table. An automatic, you could eject the clip and slam in a new one in one turn. A revolver would take much longer, say maybe 5 turns for a six-shooter? A shot gun? A Winchester rifle? A bazooka? A phaser? It would take an expert to figure out the whole list.
__________________
"I'm not arguing. I'm just explaining why I'm right."
Steve Plambeck is offline   Reply With Quote
Old 10-27-2021, 02:21 AM   #3
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Modern Firearms

I'd think the number of turns to reload would vary a lot by the model, so you'd need a whole table. An automatic, you could eject the clip and slam in a new one in one turn. A revolver would take much longer, say maybe 5 turns for a six-shooter? A shot gun? A Winchester rifle? A bazooka? A phaser? It would take an expert to figure out the whole list.
__________________
"I'm not arguing. I'm just explaining why I'm right."
Steve Plambeck is offline   Reply With Quote
Old 10-27-2021, 08:30 AM   #4
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Modern Firearms

There’s a lot of reloading time data in the pages of GURPS High-Tech. You could look at that and convert into TFT turns.

Most magazine-fed weapons can probably be reloaded easily within the TFT five second turn. Some people with optimized gear can do it so fast it’s a free action.

For revolvers, it’s slower unless you use speed-loaders that allow a full cylinder change all at once. There are also tricks to fast-reload shotguns.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 10-27-2021, 08:55 AM   #5
tikitang
 
Join Date: Oct 2021
Default Re: Modern Firearms

Thank you both, that was most helpful.

I think I'll go for one turn to reload, as it does indeed appear that most of the weapons listed in the rules above can be reloaded in 5 seconds or less (in trained hands).
tikitang is offline   Reply With Quote
Old 10-27-2021, 04:07 PM   #6
Skarg
 
Join Date: May 2015
Default Re: Modern Firearms

You could say untrained people need to make a DX roll to successfully reload the weapon in one turn.
Skarg is offline   Reply With Quote
Old 10-28-2021, 12:20 PM   #7
larsdangly
 
Join Date: Dec 2017
Default Re: Modern Firearms

My feeling is that the level of abstraction in TFT means that any new rules, beyond those general to missile weapons, should be small in number and structurally simple. You really don't want to go full Aftermath/Cyborg-Commando with this stuff. Assign a damage, relationship between adj.DX and numbers of shots per turn, turns to fully reload, and you are there.
larsdangly is offline   Reply With Quote
Old 12-28-2021, 04:52 PM   #8
David L Pulver
AlienAbductee
 
David L Pulver's Avatar
 
Join Date: Aug 2004
Location: In the UFO
Default Re: Modern Firearms

Quote:
Originally Posted by tikitang View Post
Hi there,

I was happy to discover that rules exist for modern(ish) firearms, as found here:

https://thefantasytrip.game/news/201...heroes-in-tft/

Has anyone had any experience using these rules, and if so, how did you handle reloading them?
I tried these when it came out, though in a modern rather than fantasy setting. My objections may not apply if you want to make modern weapons very powerful. There are a few things I didn't like.

First, the very high rate of fire, e.g., five shots for a revolver or semi-automatic weapon. Now, TFT has a 5-second turn, so that's reasonable or even conservative on the face of it: one shot per second. However, TFT is also abstract. It doesn't take five seconds to swing a sword, after all! (In GURPS an all-out attack lets you do two sword strikes a turn; you can fire 3 shots with a double action revolver). (TFT does make bows very rapid.)

So in the interests of compatibility, I'd also abstract down rate of fire go with a revolver or bolt action getting only two shots a turn (maybe an extra one with high DX), and perhaps the same (or rate of fire 3 for a SMG/semi-auto). When a utofired, a SMG getting 5d also probably overstates armor penetration; maybe it should get 5d but armor protects double when you burst fire, reflecting multiple hits being stopped separately... Or maybe not, as TFT has no hit location, and you're more likely to hit an unarmored spot.

The bolt action rifle understates armor penetration against plate etc. and compares unfavorably to the arquebus in that regard. Suggest keeping 3d, but medieval armor or cover protects at half value (round down).

I'd go with a one-turn ready action to reload anything except a revolver without a speed loader, and let that reload 2 bullets/turn.
__________________
Is love like the bittersweet taste of marmalade on burnt toast?

Last edited by David L Pulver; 12-28-2021 at 04:56 PM.
David L Pulver is offline   Reply With Quote
Old 12-28-2021, 04:57 PM   #9
David L Pulver
AlienAbductee
 
David L Pulver's Avatar
 
Join Date: Aug 2004
Location: In the UFO
Default Re: Modern Firearms

Quote:
Originally Posted by larsdangly View Post
My feeling is that the level of abstraction in TFT means that any new rules, beyond those general to missile weapons, should be small in number and structurally simple. You really don't want to go full Aftermath/Cyborg-Commando with this stuff. Assign a damage, relationship between adj.DX and numbers of shots per turn, turns to fully reload, and you are there.
Mind you, never actually liked adjDX giving you extra shots with a bow - it seems silly a bow would be faster than a sword, regardless of your DX....
__________________
Is love like the bittersweet taste of marmalade on burnt toast?
David L Pulver is offline   Reply With Quote
Old 12-28-2021, 05:13 PM   #10
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Modern Firearms

Quote:
Originally Posted by David L Pulver View Post
Mind you, never actually liked adjDX giving you extra shots with a bow - it seems silly a bow would be faster than a sword, regardless of your DX....
Note that the bow is only faster if nobody is in your face making life difficult.


There are a few multiple attacks in melee things like UC V, Two Weapons, Sweeping blows, etc.
__________________
-HJC
hcobb is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:36 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.