09-22-2022, 09:36 AM | #31 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Punching someone into a "Fine Red Mist"
I think GURPS is probably a little generous when it comes to mid-range falls (and perhaps a bit punitive when it comes to small falls) - that 10 story fall onto hard concrete would do 5d damage to the average person, which is unlikely to kill them unless they hit head-first. It'll almost certainly destroy any limbs or extremities that hit first, but as there's no mechanism to transfer damage to the head, it takes 20+ points of damage to force a death check if the initial hit location isn't the skull.
Heck, if they land flat (i.e. locations 9-11 are 'hit') they'll 'only' be having to worry about conciousness, and in a few days they'll be walking around, and in a few more, they'll be a full-speed, etc. While do just get up from great falls and walk away every so often, in most cases that's a serendipitous event (they land on something soft and sloped, etc.) rather than being really tough or lucky in how they land (rather than what they land on).
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09-22-2022, 10:10 AM | #32 | |
Join Date: Jun 2013
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Re: Punching someone into a "Fine Red Mist"
Quote:
GURPS likely is a bit off with this, of course - too harsh for low-velocity collisions, too lenient for some of the high-velocity ones. For example, a spread-eagle terminal velocity (Move 60) fall into water would deal only 6d cr, averaging 21 Injury. Against an average person, that's only a ~26% chance of instant death (fail Death Check by 3+), meaning immediate medical attention (including getting you out of the water before you drown) has a pretty good chance of saving you... when in reality a fall like that is likely to kill more-or-less instantly. But it's a decent-enough gameable approximation.
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09-22-2022, 04:20 PM | #33 |
Join Date: Apr 2005
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Re: Punching someone into a "Fine Red Mist"
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09-23-2022, 12:07 AM | #34 | |
Join Date: Aug 2004
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Re: Punching someone into a "Fine Red Mist"
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Making a bunch of assumptions about details not given in the doc's brief comment, and mapping that to game rules to the the extent possible, yields the (arguable) conclusion that GURPS should roughly double its damage for this particular fall. (That's if the game wants to be brutally realistic - and I'm not saying it needs to aim for that.) Mildly interesting stuff for the simulation crowd. You can see all the details here.
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09-23-2022, 01:24 AM | #35 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Punching someone into a "Fine Red Mist"
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09-23-2022, 05:22 AM | #36 |
Join Date: Jun 2014
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Re: Punching someone into a "Fine Red Mist"
In regards to the original question,
I would say if the blunt trauma would equal or exceed HP, treat the attack as impaling, and apply blow through[HighTech pg162](for a 10HP person, this is 50 points of blunt damage, to get 10 points of blunt trauma - nearly enough to kill outright anyways) and over penetration, if this would make sense(a very powerful(animated gore) fist, or a bollard from a liveleak video would count. A truck probably wouldn't). A shot to the heart(vitals) will still donut a person. |
09-23-2022, 08:44 AM | #37 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Punching someone into a "Fine Red Mist"
Quote:
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09-23-2022, 06:05 PM | #38 |
Join Date: Apr 2005
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Re: Punching someone into a "Fine Red Mist"
It occurs to me that THE big killer in falls is cerebrospinal injuries.
Because GURPS only assigns a small chance of getting a head or neck hit and Basic GURPS ignores the spinal cord location, that makes falls much less lethal than they should be. If you use a simplified Hit Location table based on "The Rule of 9s" which maps out body parts by surface area, you can use 1d to simulate general hit location for falls and area attacks: 1 Head/Neck 2 Arms/Hands 3-4 Torso/Groin/Vitals 5-6 Legs/Feet That gives a much more generous 1-in-6 chance of getting a head/neck hit with concurrent damage multipliers. If you allow area or falling damage to the torso which exceeds HP to affect the Vitals, that gives you another big chance of getting a lethal hit from a mid-ranged fall. That models the other big killer from fall injuries - ruptured/lacerated organs. |
09-23-2022, 06:11 PM | #39 | |
Join Date: Apr 2005
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Re: Punching someone into a "Fine Red Mist"
Quote:
For rigid DR, divide total HP damage by 6 to determine if a blow overpenetrates. |
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09-24-2022, 12:41 AM | #40 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Punching someone into a "Fine Red Mist"
Quote:
https://www.ncbi.nlm.nih.gov/pmc/art...%20of%20trauma.
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