10-11-2018, 09:54 AM | #41 | |
Join Date: Dec 2017
Location: behind you
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Re: Conan the wizard
Quote:
I was also going to say that post that an error corrected, update layout/type-setting reprint of the original rules would have been hunky-dory with me as well. I've commented in another thread that the IQ-slots system was weird (and still is) to me but that doesn't mean I hate it. It was well done. But I prefer the XP-buy system for talents/spells. Again, the XP costs of stats (and possibly talents/spells) DO need some tweaking. Last edited by platimus; 10-11-2018 at 10:35 AM. |
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10-11-2018, 10:25 AM | #42 | |
Join Date: May 2015
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Re: Conan the wizard
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The years also may be divided down by groups that meet more often and/or get given more XP per meeting. |
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10-11-2018, 12:49 PM | #44 |
Join Date: Dec 2017
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Re: Conan the wizard
Ive bought into the logic behind the ~40 point cap (and really you would be better off stopping stat advancement around 38): A score of 16 nearly saturates the 'value' you get out of a stat, and 20 clearly gets you to effective maximum useful value. So, a character with 48 points has probably distributed them pretty evenly across all three stats (as this is going to provide maximum value per point assigned). Therefore, every 48 point character is going to be something like 16-16-16. So, everyone is basically the same and basically perfect at everything. I don't find this sort of play very interesting.
A 40 point limit is a very different situation. You still have the drive to get one of your stats to 16 or so, which leaves your other two averaging 12 each - meaning you will often be out classed at either one. Or maybe you are 16 in two stats and take an 8 on the third - meaning you spent your adventuring career truly deficient, almost handicapped, at one of the three spheres of human capacity. And what if you reach for the stars and want a 20 or 22 in one stat (super genius wizard, most dexterous thief in the world, a fighter like The Mountain)? That's cool, and achievable, but leaves you with an average score of 10 or 9 in the other two stats. You are paying a price for that singular gift. Very different trade offs; very different sorts of characters that interact with each other in a wide variety of ways. Much more interesting game. |
10-11-2018, 01:45 PM | #46 | |
Join Date: Sep 2018
Location: North Texas
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Re: Conan the wizard
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Stats don't define the characters, players do that by making choices. |
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10-11-2018, 02:10 PM | #48 |
Join Date: Dec 2017
Location: behind you
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Re: Conan the wizard
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10-11-2018, 02:21 PM | #49 | |
Join Date: Dec 2017
Location: behind you
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Re: Conan the wizard
Quote:
Increase / XP cost 1st / 100 2nd / 200 3rd / 300 4th / 400 5th / 600 6th / 800 7th / 1000 8th / 2000 9th / 3000 10th / 4000 11th / 5000 12th / 6000 13th / 7000 14th / 8000 15th / 9000 16th / 10000 |
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10-11-2018, 03:55 PM | #50 | |
Join Date: Sep 2018
Location: North Texas
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Re: Conan the wizard
Quote:
ITL provides some guidelines that characters could earn anywhere from 25 to 100 XP per game session. Doing a bit of math then (which I really dislike), a player would probably earn 3000-4000 XP playing once every week for a year... or up to around 5000 XP if the GM is really generous. So, while the first few stats can be raised over the course of a few months, it will take years to build up a 'Conan' anything. That seems like an awful long time to me, especially for a game system that was originally designed around a much faster advancement schedule. |
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