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Old 05-17-2016, 03:13 PM   #1
GCraw
 
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Default Awful Green Thngs

What if you have AGTFOS and want a multi-player game (well, it is normally multi-player, i.e. 2 but I mean 3 or more)

How would you split the crew up? I use Attack Dice

2 crew players:
1: Green Snudalians, Robot, Smbalite (17)
2: Frathms, Redundans, Mascot, Yellow Snudalians (18)

3 crew players
1: Frathms, Smbalites (12)
2: Yellow Snudalians, Robot (11)
3: Green Snudalians, Mascot, Redundans (12)

4 crew players
Don't
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Old 05-17-2016, 07:23 PM   #2
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Default Re: Awful Green Thngs

As a board game, it works really well solo or 2-person.

For multi-player, it could be worthwhile to stat up the characters and run it as a GURPS space horror game--possibly with a comic element.
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Old 05-20-2016, 05:31 PM   #3
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Default Re: Awful Green Thngs

I suppose another way to approach it is have teams instead of having dedicated control over specific chits.

If you have 3 players, have two work together moving all the crew, and one running the GTs (or the reverse).

If 4 players, split into two teams of two doing the same.
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Old 03-28-2017, 04:33 PM   #4
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Default Re: Awful Green Thngs

Is it "REALLY" a fun game playing solo? I've tried it solo and maybe I'm doing something wrong but I don't seem to enjoy it as much solo. :(
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Old 03-28-2017, 04:53 PM   #5
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Default Re: Awful Green Thngs

Quote:
Originally Posted by Shostak View Post
For multi-player, it could be worthwhile to stat up the characters and run it as a GURPS space horror game--possibly with a comic element.
I have always wanted to do it as a LARP at a con or something. Complete with random weapon effects.

Last edited by sir_pudding; 03-29-2017 at 03:14 PM.
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Old 03-29-2017, 11:20 AM   #6
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Default Re: Awful Green Thngs

Quote:
Originally Posted by GCraw View Post
What if you have AGTFOS and want a multi-player game (well, it is normally multi-player, i.e. 2 but I mean 3 or more)
One crew player. Handwrite another color or two of monster counters (they're pretty easy). Have multiple monster players, who will fight over who gets to eat the crew.
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Old 03-29-2017, 01:22 PM   #7
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Default Re: Awful Green Thngs

Quote:
Originally Posted by harrygray402 View Post
Is it "REALLY" a fun game playing solo? I've tried it solo and maybe I'm doing something wrong but I don't seem to enjoy it as much solo. :(
I don't think so . . . IMO, it only works well with two players or two teams.
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Old 03-30-2017, 08:29 PM   #8
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Default Re: Awful Green Thngs

Quote:
Originally Posted by harrygray402 View Post
Is it "REALLY" a fun game playing solo? I've tried it solo and maybe I'm doing something wrong but I don't seem to enjoy it as much solo. :(
Well, if it isn't fun solo for you, it isn't, and that's what really matters. From my experience, going back to the game that came in a gaming magazine, I think it is an ideal solo game, due to the inherent randomness of the weapon effects on the Awful Green Things. I just love watching how things play out with totally different outcomes regardless of similar basic strategies. It is more fun as a solo game than OGRE or GEV, and those can be pretty good solo.
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Old 04-06-2017, 01:59 PM   #9
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Default Re: Awful Green Thngs

"Fun" is a relative term. An average solo game is infinitely more fun than not playing it at all.
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Old 07-22-2018, 12:41 PM   #10
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Default Re: Awful Green Thngs

I just ran an Awful Green Things game at a boardgame meetup, with two other players who had never heard of the game.

I told them I could either be referee or a player, and that they could play either side or cooperate as the crew.

They chose to cooperate as the crew against me as the aliens. I had them alternate choosing crew sections to control, with the Robot counting as a section.

Then we had a really fun game! They really got into it, and afterwards said they had really enjoyed playing in cooperative mode.
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