04-03-2022, 12:52 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Changing damage progression and price of ST
Depends if you prefer armored characters to be killed by being stabbed in the eye or by being hit by powerful attacks. The more expensive it is to raise damage, the more your game favors the first.
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04-03-2022, 12:56 PM | #12 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Changing damage progression and price of ST
Good point. I'll probably have to adjust the skill penalty for hitting the eye. -9 is too generous - probably should be something like -14 in a guy who's moving his head around.
But I'll be looking at 100-150 point characters who don't spend all their points on one weapon skill. And probably no Weapon Master, now that I think about it. Towards the more realistic end of the spectrum as opposed to Dungeon Fantasy.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
04-03-2022, 01:01 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Changing damage progression and price of ST
The basic problem you have is that, in a point based system, you either don't bother with being able to fight at all, or you invest enough that you'll win fights. That means the ability to penetrate or bypass armor.
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04-03-2022, 02:07 PM | #14 | |
Join Date: Sep 2004
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Re: Changing damage progression and price of ST
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I think you are mixing up “realistic medieval setting where armor matters” with “D&D levels of heroic strength”. |
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04-03-2022, 04:05 PM | #15 | |
Join Date: Jun 2013
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Re: Changing damage progression and price of ST
Quote:
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04-03-2022, 04:39 PM | #16 | |
Join Date: Jan 2015
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Re: Changing damage progression and price of ST
I like KYOS. It improves the Thrust and Basic Lift progression and sets a ceiling (soft and hard) for realistic characters. It makes Spears more attractive, the reduced maximum damage makes armor very valuable in realistic setting, and the improved Basic Lift allows donning heavier armor in cinematic games that requires it. The way I see, its only downside is the need to tweak most cinematic templates and some racial ones (like Dwarves).
It's useful to defeat armor but not the only mean, as when it comes to swords vs armor finesse seems to be right answer. On the other hand, finesse is likely not going to be of much help against natural DR of golems and similar fantastic creatures. It's also crucial to carry gear (including armor) without becoming seriously encumbered and grants more HP. Quote:
It's not something warriors of ordinary/realistic skill levels (14±2) can do without proper set up, just like in real life, but within reach for cinematic swashbucklers. Last edited by Sorenant; 04-03-2022 at 04:49 PM. |
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04-03-2022, 07:53 PM | #17 | |
Join Date: Sep 2004
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Re: Changing damage progression and price of ST
Quote:
In terms of armor, a high BL for a given ST also allows for either a bit more gear or a lower enc. Beware of Dwarfs with a good Lifting ST under KYOS. They are tough wrestlers that can run around in heavy armor. |
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04-03-2022, 08:20 PM | #18 |
Join Date: Jan 2015
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Re: Changing damage progression and price of ST
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04-04-2022, 12:30 AM | #19 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Changing damage progression and price of ST
All this is very interesting, but how do you think it should affect the price? I have decided to do it, it worked well in the game Doug was in and if it doesn't work I can always change it.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
04-04-2022, 06:35 AM | #20 | |
Join Date: Sep 2004
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Re: Changing damage progression and price of ST
Quote:
G:Fantasy gave Dwarfs a Lifting ST+2. Matched with a KYOS ST14 that's a pretty impressive BL80 (like a current ST20). I use either regular price with KYOS <or> in the past I've used ST 5/lvl with the regular thrust / BL progression. I suspect the latter would still be fair if you're just adjusting sw. |
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alternate rules, strength |
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