10-06-2016, 07:57 AM | #21 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Battlesuit ST
This. If Sargent Max Force -ST 30 - grips a girder with all of his might and gets the machine to give him everything it has got there is no reason that Private Wee Willie - ST 8 - can't have the machine adjusted to give him the same top end performance when he grips as tight as he can. The upper limit should be based on what the maximum out put of the machine is and pegging that to the performance of the wearer.
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Joseph Paul |
10-06-2016, 08:13 AM | #22 |
Join Date: Feb 2009
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Re: Battlesuit ST
I personally like it, it means that a brawny space marine in a battlesuit is stronger than a flabby couch potato
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10-06-2016, 10:48 AM | #23 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Battlesuit ST
In a cinematic campaign, sure. In a realistic one, it depends on your technological assumptions.
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Bill Stoddard I don't think we're in Oz any more. |
10-06-2016, 11:01 AM | #24 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: Battlesuit ST
Quote:
With the flat +10 ST bonus Force becomes ST40, which now almost doubles his effective ST and Willie becomes ST18, a 5× increase. Now in both cases Willie has his over all ST boosted more then then Force but with the flat bonus Force gets +140lbs added to his Basic Lift while Willie gets only +52lbs added where in the realistic example they both had their Basic Lifts boosted 60lbs. So in this case using a flat bonus going to cause the suit to change it's output magically based on the ST of the user.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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10-06-2016, 11:23 AM | #25 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Battlesuit ST
Yes, if you want to do it realistically you should do something like Suit ST=[(ST^2)+300]^(1\2)
Last edited by sir_pudding; 10-07-2016 at 01:41 AM. Reason: Simplifed! |
10-06-2016, 11:26 AM | #26 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Battlesuit ST
Quote:
In that case Force should probably have his effective ST reduced, because he is fighting the suit. Alternatively the suit can take HT damage as he forces it to use Extra Effort. Last edited by sir_pudding; 10-06-2016 at 11:46 AM. |
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10-06-2016, 11:33 AM | #27 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: Battlesuit ST
Quote:
carry a stretcher or pull a wagon." Basic Set pg. 353 The suit is like having someone help you lift something heavy. Suits should add a basic lift bonus not a ST bonus, but this of course adds extra detail that some players might not want.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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10-07-2016, 01:09 AM | #28 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Battlesuit ST
Quote:
Alas, it would give ammunition to the "No way, not GURPS! GURPS forces me to perform exponentiation just to see how strong I am/become" crowd, even more so than the original one time players have to do it during chargen. (Joint lifting so far hasn't come up in my campaigns, so I consider it a rare occurrence based on my experience.) |
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10-07-2016, 01:12 AM | #29 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Battlesuit ST
Yes, so Ultra-Tech assumes that you probably have ST 10-15 or so, and says +10 ST (or whatever), which is more-or-less the same thing.
Last edited by sir_pudding; 10-07-2016 at 01:42 AM. |
10-07-2016, 07:51 AM | #30 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Battlesuit ST
Quote:
In fact, you should have figured BL during character creation. For a lot of applications, "add up the BLs" is just second grade arithmetic. I think that Kromm offers the handwavy shortcut somewhere of "use the full ST of the stronger character and one-fifth that of the weaker." If the suit provides ST 10, then Max Force will be at 30 + 10/5 = 32 for BL going from 180 to 205, and Wee Willie will be at 8/5 + 10 = 12 for BL going from 13 to 29. That's a bigger absolute increase for Max but a bigger proportional increase for Willie. If you actually add the BLs, multiply the sum by 5, and take the square root, Max goes from 30 to SQRT(5 x [180 + 20]) = SQRT(1000) = 32, and Willie from 8 to SQRT(5 x [13 + 20]) = SQRT(165) = 13. So Kromm's formula isn't a disastrously bad fit. Anyone remember where that formula is, and do I have it right?
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Bill Stoddard I don't think we're in Oz any more. |
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