01-04-2024, 10:50 PM | #41 |
Join Date: Feb 2011
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Re: [Basic] Skill of the week: Philosophy
If I recall correctly, GURPS: Alpha Centauri, a companion to the Sid Meiers PC game, had a science-fiction version of Philosophy for "Ethical Calculus," a rigorously defined set of moral codes which would allow an adherent to determine a right course of action.
This has the side effect that a second adherent could attempt a roll to determine what the first adherent might do. |
01-05-2024, 09:07 AM | #42 | ||||
Join Date: Oct 2010
Location: FL
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Re: [Basic] Skill of the week: Philosophy
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(Quibble: I'd usually include Political Phil as part of axiology) Compare post-Gettier epistemology with ancient Greek epistemology, for instance, or what Heidegger was doing in investigating Being with David Lewis's metaphysics. They aren't just different styles of writing, they're different approaches to the subject matter. Quote:
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I'd even argue that theoretical understanding of aesthetics is the wrong sort of thing for helping with aesthetic appreciation, generally: one involves argument, the other requires (I think) a kind of skilled perception. This is also why Poli Phil tends not to help you do politics (though Aristotle does have a view on how it might--that's the goal of the Nichomachean Ethics and Politics, I take it--though you have to start out decent enough to benefit. I'd be happy saying something similar could occur with aesthetic taste: doing aesthetics of a particular art form might help cultivate your taste in that specific domain if you had some taste to begin with). Quote:
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Formerly known as fighting_gumby. |
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01-05-2024, 09:38 AM | #43 |
Join Date: Sep 2006
Location: Chatham, Kent, England
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Re: [Basic] Skill of the week: Philosophy
Our campaign has a China-alike within it, and characters from that locale have philosophies along the lines of Legalism, Confucianism and Daoism, which have been altered to fit with the GM's background for the world.
A character may be a Legalist, and uphold the laws strictly as written, or seek to moderate the rather extreme users of that system, which essentially can punish any infraction with death, if they choose to, with severity extending to relatives and friends if necessary, as they did not prevent the crime, under the 'well-field' system of group responsibility. 'The Way of Hard Work' is about following rites, customs and behaviours that venerate the elders, serve the family, and revere the Emperor, from bottom to the top of society, with a system of examinations held to choose officials and executives. The 'well-field' idea of group responsibility is also present, but primarily to provide and equip a soldier from each group of families under one local leader. 'The Way' or 'Way of the Wolf' is a Daoist-equivalent path for the individual, which may be distorted into any of many ways, which can lead to secret societies, gangs, martial arts specialists, pacifistic 'scholarly' states ad groups, but also local wise people, much medicine and other hidden knowledge, and 'way-ists' are free to be anything else that want to be, while also following the currents of fate and destiny to whatever serves them (if selfish), or others (if not). |
01-06-2024, 01:46 PM | #44 |
Join Date: Sep 2007
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Re: [Basic] Skill of the week: Philosophy
There are two kinds of philosophers: those who divide philosophers into two kinds, and those who don't.
(This is a joke about theological philosophy.) (It's not my joke, I read it in an introduction to ethics textbook once.) |
01-07-2024, 06:47 AM | #45 |
Join Date: Jun 2006
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Re: [Basic] Skill of the week: Philosophy
The GURPS Philosophy skill is in its origin and intent exactly equivalent to the Theology skill for a belief system that doesn't particularly center a god or gods (Confucianism, little raft Buddhism, Communism, National Patriotism, some kinds of New Thought stuff like that). You specialize it to a particular named school, and roll to know what that school thinks about something, or considers the right action here.
It's not supposed to cover everything that anybody has ever lumped into "Philosophy", which is more a catch-all category for anything people have thought deeply about but haven't operationalized enough to spin it off into its own field more than it is a coherent body of thought in itself. Most Theologies and Philosophies do have positions on many of those areas though, so Philosophy (Comparative) or Theology (Comparative) would be a reasonable way to approach general Ethics or Epistimology or whatever.
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01-07-2024, 08:04 AM | #46 | |
Join Date: Sep 2007
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Re: [Basic] Skill of the week: Philosophy
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You can perform comparative philosophy, with other philosophies with which you are at least familiar You can predict, not just the orthodoxy, but the likely professed beliefs and expressed behavior of adherents You can develop arguments that are persuasive to adherents, other philosophers, and people of a receptive frame of reference |
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01-07-2024, 08:23 AM | #47 | |
Join Date: Aug 2004
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Re: [Basic] Skill of the week: Philosophy
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01-07-2024, 08:36 AM | #48 |
Join Date: Sep 2007
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Re: [Basic] Skill of the week: Philosophy
At least my sister's college curriculum categorized logic, strictly, as Mathematics (Logic). Most famous logicians were also linguists or epistemologists, too, though.
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01-08-2024, 01:52 PM | #49 | |
Join Date: Jun 2022
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Re: [Basic] Skill of the week: Philosophy
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But that's about it. Otherwise it's a point dump for "Background Skills" to show your character is "well rounded" and not just a munchkin. |
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01-08-2024, 02:44 PM | #50 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Basic] Skill of the week: Philosophy
Quote:
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