07-16-2022, 11:53 PM | #131 | |||
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Gaming philosophy conundra
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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07-23-2022, 11:06 AM | #132 | |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: Gaming philosophy conundra
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If it's a social issue (e.g. player is nonfluent, but wants their character to be fluent) then I'll usually give a "time out freeze time" benefit to the player so they can articulate what they want to say. Then I open it up for the rest of the group to distill it down to something slick. And then resume the "real time" social interaction with this new scripted slick narrative. If it's a knowledge or insight issue (e.g. the character would know something that the player probably doesn't), I can approach it either by opening up to group input, or by passing a note/sending a DM to the player privately. This isn't just limited to neurodivergent individuals either - just imagine a layman player roleplaying as an advanced physicist expert, for example. As a very minor bit of tableside stagecraft, I've found there's a lot of mileage to be had in giving an individual player a private message, and letting them be the one to "break the news" to the table. Even if the player knows the GM handed them this goodie, if they're the ones who get the credit at the tableside then they come away with the recognition of contribution. If the GM's openly telling the player their special insights for all the rest of the players to see, then it can quickly create a perception that the player is just there as a GM mouthpiece. |
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07-26-2022, 07:25 AM | #133 |
Join Date: Dec 2007
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Re: Gaming philosophy conundra
If, partway through the game, the player mentions their character's red tie for the first time, were they wearing a red tie before then.
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07-26-2022, 10:00 AM | #134 | |
Join Date: Jun 2013
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Re: Gaming philosophy conundra
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In a campaign where every piece of gear is meticulously tracked, or if the player is clearly just making up the red tie now (presumably for some benefit), then no, the character wasn't wearing the red tie before then... and also isn't wearing it now, unless they just acquired and put one on during play.
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GURPS Overhaul |
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07-26-2022, 10:10 AM | #135 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Gaming philosophy conundra
Depends on what they said. I have no issues with a player claiming X is true and always was unless X is inconsistent with previously established facts.
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Tags |
philosophy, sisyphus, theseus, trolley problem |
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