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Old 04-04-2022, 07:01 AM   #14
ericthered
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Default Re: Changing damage progression and price of ST

Quote:
Originally Posted by Anders View Post
I thought I would try out making swing damage less all-overshadowing. Changing it so that sw = thr+2. At normal ST this makes thrust a viable alternative to swinging. AT TL 0-4, how should that change the price of ST? I've looked at PU:9 and couldn't find anything about how changing basic damage changes the value of ST.

I'm thinking reducing Striking ST to 1 or 2 points per level - it's arguably overpriced anyway compared to Innate Attack. That makes ST cost 6 or 7, which seems reasonable.
Quote:
Originally Posted by Anthony View Post
The problem with Swing=Thrust+2 is it means half of the possible values of striking ST don't do anything at all for you. You can invert it (Thrust=Swing-2), in which case the value of ST doesn't go down at all and might go up.
That's a fair argument for the price of striking ST being halved down to two or three, right there.


Quote:
Originally Posted by naloth View Post
I use either regular price with KYOS <or> in the past I've used ST 5/lvl with the regular thrust / BL progression. I suspect the latter would still be fair if you're just adjusting sw.
I use ST at 5/level all of the time, even without the adjustment. It works out pretty well. Gurps generally is very tolerant of moving point costs around.
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