Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-18-2021, 07:51 PM   #6
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Aid Spell, Damage, and Fatigue

Quote:
Originally Posted by phiwum View Post
As Henry says, spells like Create Gate need 50 ST. Figure a pretty darned good wizard has 20 ST available. If each apprentice can boost him only by 5 ST, then he needs a minimum of six apprentices -- more, since some are bound to fail to cast twice in a row.

Can you point out that limitation? I see that the Rule of Five speaks of a limit due to magic items, but I don't know where the rules would suggest a limitation to the Aid spell. Thanks.
Index: Attribute enhancer items, 161.
ITL 162: "Other effects – like potions and Aid spells – are cumulative with magic items, but only to the limit of 5. You could have a DX +3 ring, and have a +3 Aid spell cast on you – and both would help, but increasing your DX only to +5."

Note that the ring is a pre-existing condition that limits the effect of the Aid spell.
__________________
-HJC
hcobb is offline   Reply With Quote
 

Tags
buffs, fatigue, magic, strength, wizards

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:14 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.