02-21-2013, 10:49 AM | #1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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[OCC] Lost in Dreams
Lost in Dreams
You don't know why it happens. But eventually, it always does, and you end up naked, lost, and amid the craziest situations. You must use your wits to make do where ever you may end up, lost across the worlds. This is a one character campaign, focusing on a world jumper who cannot control his ability. The ability in question is as follows: Jumper (world, New worlds +50%, Naked -30%, Uncontrollable -10%, Unconscious only -20%, skill roll is dreaming, only when sleeping -20%, requires Immediate Preparation 1 hour -75%, cosmic +50%, Drift -15%) [30] The game emphasis will be on roleplaying and exploration, as the dreamer is carried by the whims of fate across various worlds. Survival will be an issue, but its more about adapting to the new situation. As a general rule the world won't switch until the current situation is over. The character will be from our world (or a close parallel), at TL 8. He doesn't start with any supernatural advantages selected by the player (but actually has a suite of "base" advantages). The character should start out with a fairly plausible back story, and background. No hard bitten survivalists please. I'll balk at anything more "well suited" than a surgeon who happens to be a old-fashioned gunsmith and loves to hunt (I actually know one, so thats why the line is there). The character will progress fairly rapidly, and we can have some good fun as skills are picked up from world to world. All sorts of worlds be visited, from high fantasy to Steam Punk to prehistoric survival to Nazi victory to robot apocalypse. build the character on 100 points. The disad limit is "make him fun". Emphasis should be placed on well rounded attributes and good social advantages: you'll need to make a LOT of friends. an additional 10 points may be spent on "Flavor skills", things that are completely random and probably won't be useful, and certainly not on most worlds. For example, clerical investment, game (football), connisuer (wine), or security clearance. Social and Financial advantages are at 40% normal cost. They will only reflect bearing, attitude, and background: it will be harder to pass yourself off as a somebody if you naturally have low status, and wealth will be something a prerequisite for things like merchant. cinematic skills aren't available except in play. The following advantages are free:
please note the character is unaware of these, and can only improve these abilities in play or with earned points. I in fact give no guarantee on what magic systems will be seen. The following disadvantages are already taken:
You will be able to improve the you jumper by removing Unconscious Only, drifting, then naked, and you will be able to add some abilities as well. Uncontrollable, preparation, and only when sleeping are permanently part of the ability (and plot). PLAYERS: Elijah Wilder (inactive) Bartholomew Dreslong (inactive) Koli Jormun (inactive) Edumund Price (inactive) Jacob Miller (inactive) Paedrig Adams (inactive) Vladamir Chenkov (inactive) Stephen Cirega (inactive) Lucy Silver (inactive) Chandra Morgan Melissa Moon Graham Danielson Tereza Jelnek Jordan Smith
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 10-20-2014 at 04:53 PM. |
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