11-04-2014, 12:55 PM | #1 |
Join Date: Nov 2006
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½D and non-damaging abilities
Is there an effect of ½D Range from the Ranged Enhancement on non-attack abilities that are Range Enhanced? If so what is it? (basically I am trying to find out if I need to increase the ½D range on non-attack abilities to have them retain potency to their maximum range but would love additional information.)
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11-04-2014, 01:06 PM | #2 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: ½D and non-damaging abilities
Do you have an example?
In some instances the resistance goes up but this may not be your case. |
11-04-2014, 01:09 PM | #3 |
Join Date: Nov 2004
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Re: ½D and non-damaging abilities
No Acc bonus.
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11-04-2014, 01:10 PM | #4 |
Join Date: Nov 2006
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Re: ½D and non-damaging abilities
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11-04-2014, 01:12 PM | #5 |
Join Date: Nov 2006
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Re: ½D and non-damaging abilities
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11-04-2014, 01:41 PM | #6 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: ½D and non-damaging abilities
Note that this is a 3e rule that no longer applies in 4e.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
11-04-2014, 01:45 PM | #7 |
Join Date: Nov 2004
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Re: ½D and non-damaging abilities
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11-04-2014, 01:51 PM | #8 |
Join Date: Nov 2006
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Re: ½D and non-damaging abilities
Ok, then corollary to my original question: does Acc affect non-damaging abilities where Range just lets them work at range?
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11-04-2014, 01:58 PM | #9 |
Join Date: Jun 2013
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Re: ½D and non-damaging abilities
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11-04-2014, 03:58 PM | #10 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: ½D and non-damaging abilities
The standard Ranged enhancement makes it function as a projectile or beam, and Acc affects the to-hit roll normally. If it functions more like a spell, you'll also want to add Malediction.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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