03-26-2023, 12:06 AM | #41 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Why is GURPS not considered a good fit for the Supers genre?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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03-26-2023, 03:09 PM | #42 |
Join Date: Jun 2006
Location: On the road again...
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Re: Why is GURPS not considered a good fit for the Supers genre?
Like Christopher, I have run a superhero game in GURPS, and I'm currently a co-GMing a restart of the game, assisting the player who wanted to take over with the mechanics.
Here's what I've used:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 04-02-2023 at 01:18 PM. |
03-26-2023, 06:11 PM | #43 |
Join Date: Jul 2008
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Re: Why is GURPS not considered a good fit for the Supers genre?
Yeah, I've never understood how those systems are actually meant to be made comprehensible, since you'd just as well ask another party member 'roll your web-slinging to see if you're fast enough to get there in time', even though there's orders of magnitude of difference in how fast those techniques are.
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03-26-2023, 06:36 PM | #44 |
Join Date: Jun 2017
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Re: Why is GURPS not considered a good fit for the Supers genre?
I think they're meant for people who want the system to directly challenge their creative chops in interpreting how to make the results make sense.
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03-26-2023, 06:38 PM | #45 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Why is GURPS not considered a good fit for the Supers genre?
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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03-26-2023, 08:37 PM | #46 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Why is GURPS not considered a good fit for the Supers genre?
Quote:
"I'm going to roll Athletics to reach the door before it slams shut." "That's going to be tough, even for you. Opposition of 8." "That's a 4, plus (rolls) 2. Good thing I'm as Fast as Lightning (tosses a Fate point token to the GM)." It's a system that first and foremost tries to facilitate storytelling, while GURPS tries to simulate action and reaction and stay out of the way of the storytelling. They are chocolate and teriyaki: both excellent flavors, but not interchangeable.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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03-26-2023, 09:06 PM | #47 |
Join Date: Aug 2018
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Re: Why is GURPS not considered a good fit for the Supers genre?
I always figured they assumed there'd be enchanted weapons to use (ie Thor) where Striking ST purchases combine with that equipment in ways Innate Attack can't.
Though 5/level and needing 10 levels per die is like 50 character points per die? |
03-26-2023, 09:44 PM | #48 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Why is GURPS not considered a good fit for the Supers genre?
Quote:
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03-27-2023, 12:27 AM | #49 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Why is GURPS not considered a good fit for the Supers genre?
Quote:
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03-27-2023, 01:01 AM | #50 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Why is GURPS not considered a good fit for the Supers genre?
Its 8 levels per full die so 40 points though I think full ST is a better deal as it adds to Lifting ST and HP which are important to most brick builds.
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