Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-14-2010, 08:39 AM   #11
Anaraxes
 
Join Date: Sep 2007
Default Re: Adding crosspieces to spears

More polearms for your consideration.
Anaraxes is offline   Reply With Quote
Old 04-14-2010, 10:04 AM   #12
davidtmoore
 
Join Date: Dec 2009
Default Re: Adding crosspieces to spears

This whole discussion was starting to sound like a page out of D&D 1st edition, yes.

I don't think the partisan is what the OP is after, since the partisan's "ears" do not allow the Hook technique. He wants a straight bar or a backward hook, where the partisan's ears point forward to the target.

The optional bar on the Yari provides exactly what you're after, at a slightly lower cost but a slight increase in weight. Otherwise, the passages you quote would allow the Hook technique (possibly not the Disarm technique) at $25 and no increase in weight. I suggest you choose one of those two.
davidtmoore is offline   Reply With Quote
Old 04-14-2010, 07:05 PM   #13
Landwalker
 
Landwalker's Avatar
 
Join Date: Dec 2008
Location: Cumberland, ME
Default Re: Adding crosspieces to spears

Quote:
Originally Posted by davidtmoore View Post
He wants a straight bar or a backward hook, where the partisan's ears point forward to the target.
This is indeed what I'm after.

From a slightly munchkiny perspective, I'm also after it in a way that adds as little cost as possible and no weight at all, because my current character is right on the cusp of being able to wield his spear one-handed, and even a +1 ST requirement (which adding even a fraction of a pound causes) would take away his ability to do so. And since it's a fine, balanced, dwarven spear (+10 CF per DF1), adding $25 to the base cost would certainly put a damper on his wallet.

Still, if $25 and neg. weight is what it takes, $25 and neg. weight is what it takes.

Going back to humabout's post, the left-most ranseur illustration looks closest to what I'm after.
Landwalker is offline   Reply With Quote
Old 04-14-2010, 09:33 PM   #14
Verjigorm
 
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
Default Re: Adding crosspieces to spears

What about this?
__________________
Hydration is key
Verjigorm is offline   Reply With Quote
Old 04-14-2010, 11:12 PM   #15
vsh
 
Join Date: Dec 2009
Location: Rostov-on-Don, Russia
Default Re: Adding crosspieces to spears

Normally spear with a hook is a polearm. You should use either Skill Adaptaion (hook technique default to Spear) or Weapon Adaptation (Dueling polearm to Spear).
vsh is offline   Reply With Quote
Old 04-15-2010, 12:27 AM   #16
Verjigorm
 
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
Default Re: Adding crosspieces to spears

I think that's rather extreme. The Yari(for instance) is the same thing as a spear, used with the same skill. Boarspears and winged spears(covering a whole bevy of spear like pole-arms) don't use a major swing component, and are almost all about the thrust. I wouldn't consider the lugs and wings on most of these pole-arms to make the more similar to the axe like weapons that make up the majority of the Polearm skill, and which feature powerful swing attacks.

Instead, I'd treat most of them as Long or Heavy Spears, with hooks or lugs that prevent foes from running themselves through, allow the Hook technique and have different familiarity penalties.

You might actually have players running out of spears to be familiar with! Kontos, Spetum, Dory, Boar Spear, Ahlspiess, Ransuer, Pike, hunting spear, javelin, Pilum, and the Yari? That's alot of spears!
__________________
Hydration is key
Verjigorm is offline   Reply With Quote
Old 04-15-2010, 05:54 AM   #17
Gudiomen
 
Gudiomen's Avatar
 
Join Date: Feb 2005
Location: in your pocket, stealing all your change
Default Re: Adding crosspieces to spears

A Tip-Slash is a swinging attack for all purposes, except damage which is calculated using thr damage. It says that somewhere in MA, DHMBWM right now...

Hooking with a spear would require the hooks face backwards, I would think, not forward. In doubt, have one side face backwards, and the other face forward... it's not that weird.
You can also add a single, big, curved barb on one side of the head, and it'll function as a hook too, but won't stop overpenetration.

In any case the balance is ruined for throwing.

PS.: what does a dwarven spear do? it's not an unbalanced weapon to begin with...
Gudiomen is offline   Reply With Quote
Old 04-15-2010, 06:22 AM   #18
davidtmoore
 
Join Date: Dec 2009
Default Re: Adding crosspieces to spears

Quote:
Originally Posted by Landwalker View Post
my current character is right on the cusp of being able to wield his spear one-handed, and even a +1 ST requirement (which adding even a fraction of a pound causes) would take away his ability to do so.
Can you afford Arm ST +1?
davidtmoore is offline   Reply With Quote
Old 04-15-2010, 06:43 AM   #19
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: Adding crosspieces to spears

Quote:
Originally Posted by Landwalker View Post
This is indeed what I'm after.
Going back to humabout's post, the left-most ranseur illustration looks closest to what I'm after.
I would use the partisan entry as a guide, in this entire instance, as a way to estimate the stats for your "hooked polearm". A partisan and the ranseur you mention have about the same amount of metal in the head, so I'd use the same stats, maybe up the price slightly for utility purposes, and call it a day. It'd be up to you if you'd want to allow it to enable the Disarm technique with any decrease in penalty or not; that'd depend on the exact design you settle on. Again, I'd say that's worth a little more in price, but in all cases, the weight remains the same.

Incidentally, I slap hooks on any weapon, regardless of whether they are normally swung or not. It seems to be more true to historical polearms. That's why you have Fauchard-Guisarmes, Billhooks, Voulge-Guisarmes, Glaive-Guisarmes, Guisarmes, etc. In fact, a straight up guisarme (hook on a stick) was found to be pretty useless in combat but extremely useful when stuck on other pole weapons; they let infantry turn cavalry into infantry with the same weapon that can then inflict stabbity death.
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 04-15-2010, 04:16 PM   #20
Landwalker
 
Landwalker's Avatar
 
Join Date: Dec 2008
Location: Cumberland, ME
Default Re: Adding crosspieces to spears

Quote:
Originally Posted by Gudiomen View Post
PS.: what does a dwarven spear do? it's not an unbalanced weapon to begin with...
A heavy spear is, indeed, unbalanced, and that happens to be the character's weapon of choice.

Alas, poor Lurrt cannot currently afford Arm ST +1—he is maxed out in CP and literally has nothing to spare.

If it were up to me, I would also use the partisan entry as the baseline, but alas, I am not the GM, and it is not my decision to make. I was just curious as to what the rules said (not much) and what the general consensus was.
Landwalker is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:43 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.