10-25-2009, 10:05 AM | #11 |
Join Date: Jul 2008
Location: Somewhere you'll never find me, muhaha!
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Re: Damage reduces size modifier
Okay, I think I've figured out a fair limitation value for the scaled ST and Basic Speed.
This is somewhat based on Accessibility from Powers p. 99. Separately take ST -10 and buy up HP to whatever maximum desired. One level of Striking+Lifting ST has no modifier and the last has -40% for only working at max HP. Everything in between has a limitation value that scales according to the amount of damage taken. Edit: Basic Speed just goes in reverse. Size modifier would be based on height and ST, as laid out in the Basic Set for Growth.
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I write science fantasy novels. You can learn more at my author site. Islands of War is my fantasy campaign setting for GURPS. It includes Adventures. Have trouble drawing dungeon maps? Try Inkscape and my Dungeon Template. I'm building a video game. Last edited by simulatoralive; 10-25-2009 at 12:24 PM. |
10-25-2009, 10:37 AM | #12 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Damage reduces size modifier
People really need to stop reflexively replying to these threads with "you don't need stats for it".
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10-25-2009, 10:49 AM | #13 |
Join Date: Nov 2006
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Re: Damage reduces size modifier
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10-25-2009, 10:56 AM | #14 |
Join Date: Jul 2008
Location: Somewhere you'll never find me, muhaha!
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Re: Damage reduces size modifier
I also agree. It just annoys the original poster.
__________________
I write science fantasy novels. You can learn more at my author site. Islands of War is my fantasy campaign setting for GURPS. It includes Adventures. Have trouble drawing dungeon maps? Try Inkscape and my Dungeon Template. I'm building a video game. |
10-25-2009, 11:40 AM | #15 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Damage reduces size modifier
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10-25-2009, 12:20 PM | #16 |
Join Date: Jul 2008
Location: Somewhere you'll never find me, muhaha!
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Re: Damage reduces size modifier
Now that I've built this thing and seen how horribly unwieldy and specific the build is to the particular size of monster, I've decided on a new approach.
I'm going to use the average of the minimum and maximum limitation for ST, so -20%. Same goes for the Basic Speed bit. It ends up at a slightly lower point cost, but it's very close. The difference only starts to become significant at high levels of ST, but I think that might be due to rounding issues with the old method (GURPS rounds points up, after all). This way should be much more flexible for differently-sized matter absorbing monsters. What do you guys think?
__________________
I write science fantasy novels. You can learn more at my author site. Islands of War is my fantasy campaign setting for GURPS. It includes Adventures. Have trouble drawing dungeon maps? Try Inkscape and my Dungeon Template. I'm building a video game. |
10-25-2009, 12:28 PM | #17 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Damage reduces size modifier
Since the being is made out of coins, does it jingle while it walk? This would probably qualify it for Incompetence (Stealth) or Noisy.
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10-25-2009, 12:36 PM | #18 |
Join Date: Jul 2008
Location: Somewhere you'll never find me, muhaha!
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Re: Damage reduces size modifier
Hrm. Also a good idea... One or two levels of noisy would probably fit well.
__________________
I write science fantasy novels. You can learn more at my author site. Islands of War is my fantasy campaign setting for GURPS. It includes Adventures. Have trouble drawing dungeon maps? Try Inkscape and my Dungeon Template. I'm building a video game. |
10-25-2009, 12:45 PM | #19 | |
Join Date: Dec 2007
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Re: Damage reduces size modifier
Quote:
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10-25-2009, 01:08 PM | #20 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Damage reduces size modifier
Quote:
What you're saying is just your personal opinion, not a way recommended across the forums.
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