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Old 10-25-2009, 08:15 AM   #1
simulatoralive
 
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Join Date: Jul 2008
Location: Somewhere you'll never find me, muhaha!
Default Damage reduces size modifier

I'm building a monster (a walking pile of coins) that should get smaller the more you damage it, because it's losing mass from each attack.

I'd like to treat it as though it didn't have any HP at all, but it's ST score takes the place of HP, along with a comparable reduction in size. So, when it reaches zero ST it dies, because it's lost all mass.

On the other hand, it heals itself by absorbing more mass (coins, in this case).

I assume this would be a disadvantage. Any ideas on how to price this would be much appreciated.
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