01-10-2012, 05:44 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Supernatural Durability at -10 x HP
The way I read Supernatural Durability is that you can keep hacking at the guy, but unless you use that "one specific item" (and / or something to which they have a Vulnerability), or do one single blow that does 10 x HP at once, the guy's still alive.
Technically, does this mean he can get into unlimited negative HP, like -100 x HP, or even -10M x HP? Or should it just be capped somewhere (like -10 x HP)? Normally -10 x HP represents destruction of the body; what is the state of the supernaturally durable character at such high negative HP? Other than the last question (the state of the body), which I normally waive away as "it's Supernatural" but can't honestly answer, I'm fairly certain I understand it as yes, you can get into unlimited negative HP, and it isn't capped. This was all sparked by a debate I had with one of my players about the advantage - just intellectual curiosity / looking for a tie-breaker, as it isn't relevant to our game and I don't generally allow the advantage even for my own NPCs.
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-JC |
01-10-2012, 05:59 PM | #2 |
Join Date: Aug 2007
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Re: Supernatural Durability at -10 x HP
As far as I can tell this is the only course of true wisdom. I don't allow Ads, Disads ,Skils, spells/whatever when I don't understand how they should work.
When someone as immersed in the system as I am has spent as much time on this as I have and it still doesn't make sense, call it broken and move on. The best that i can tell you si that _I think_ there's an IT:No Consciousness Rolls with an unknown price in there somewere. Also IT:Unbreakable Bones (only whle above 0Hp) and Hiugh Pain Threshold. The rest might be for Unkillable I or II.
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Fred Brackin |
01-10-2012, 06:13 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Supernatural Durability at -10 x HP
It seems to be written that way
It is like Unkillable 2 with Achilles and a few other minor limitations thrown in plus IT or Immunity to pain and shock. Oh and I mostly use it for NPCs but I have given it to a few Supers and my current world all weres get it in their transformed state. Helps them a lot against the Vampires. Last edited by Refplace; 01-10-2012 at 06:27 PM. |
01-10-2012, 06:16 PM | #4 |
Join Date: Dec 2005
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Re: Supernatural Durability at -10 x HP
Yup, unless they get nailed by their weakness or a single hit of 10xHP, they just keep on taking damage. I usually stop bothering paying attention at -10xHP, but technically they can take unlimited amounts of damage without dying.
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01-10-2012, 06:22 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Supernatural Durability at -10 x HP
Yeah, SD allows going indefinitely. I don't use it as a power, I don't really get what it's for -- if I want people to be able to knock it out but not kill it I'll use Unkillable 2, otherwise I'll just give it loads of DR.
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01-10-2012, 06:32 PM | #6 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Supernatural Durability at -10 x HP
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Note that there is a distinction between no longer keeping track past -10xHP (again, are we expected to imagine they aren't pulp by then?!) and tracking them past that number - if you effectively cap at -10xHP (and then say "screw it" to tracking further losses), it makes it easier for the being to regenerate back up to positive HP (at which point they regain their full Move and their immunity to crippling injuries). Who knows, maybe the reason Jason Voorhees always seemed so slow was that he could never seem to regenerate back up to positive HP from that huge negative HP total he racks up both in (and presumably between) the movies, so he's always at half Move... ;-)
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-JC |
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01-10-2012, 06:44 PM | #7 | |
Join Date: Sep 2004
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Re: Supernatural Durability at -10 x HP
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If I remember right Supernatural durability first appeared in a slightly altered form called I believe Vampiric Durability back in Gurps Vampire Masquerade to represent vampires resilience to injury from non-aggravated sources. |
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01-10-2012, 06:49 PM | #8 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Supernatural Durability at -10 x HP
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But at a certain point your limbs will be crippled so that covers the pulp part. A lot of the rest is just blow through. |
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01-10-2012, 07:00 PM | #9 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Supernatural Durability at -10 x HP
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Or, in this case, Unkillable 2 with Achilles Heel (fire or aggravated damage) and Hindrance (cannot recover while staked). |
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01-10-2012, 07:19 PM | #10 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Supernatural Durability at -10 x HP
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SD is meant for guys like Jason (and those odd vampire cases), but I was always concerned when thinking of building him that the "special weakness" didn't quite apply. Sure, Jason had issues with water, but it never killed him (as SD would require). Jason seemed to have SD and Unkillable 2 (which to me means even if "killed" normally by his weakness or even blown apart he's instantly "reduced" to -10xHP and then he starts regenerating and eventually "gets better"), with a possible Achilles' Heel of "being blown apart by a single attack that does 10xHP all at once" (but I think in Jason X he may have, with technological assistance, even overcome that!).
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-JC |
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Tags |
death, hit points, supernatural durability |
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