02-25-2007, 11:28 AM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [GURPS Magic] instantaneous Spells
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02-25-2007, 11:44 AM | #12 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: [GURPS Magic] instantaneous Spells
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You're certainly right about missile spells, though. |
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02-25-2007, 11:53 AM | #13 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: [GURPS Magic] instantaneous Spells
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It seems like you can only use a Reflexed Spasm (for example) between your turns in response to an attack - otherwise, why the bit in the Reflex description about it taking one turn to cast as a regular action? So, I guess you could use a Reflexed Spasm to interrupt a 1-second spell if it's being cast at you, but not if it's being cast at someone/something/somewhere else? Last edited by transmetahuman; 02-25-2007 at 11:56 AM. |
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02-25-2007, 11:16 PM | #14 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [GURPS Magic] instantaneous Spells
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I realize that there's a long tradition of "Hit the mage! Interrupt his spell!", but we decided that this should be a gambit for the interruptor (i.e., he must either Wait or gamble that his wizardly foe is casting a spell that takes 2+ seconds), not an automatic penalty levied on the interruptee in a system where all other maneuvers resolve completely in the course of the taker's turn. And we felt that the modest gain in wizardly effectiveness this gave was more than offset by forbidding spells as de facto free actions, which was without a question the leading cause of "GURPS magic is soooo unfair!" complaints.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-26-2007, 06:15 AM | #15 |
Join Date: Jul 2006
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Re: [GURPS Magic] instantaneous Spells
While on the topic of blocking spells. Are Iron Arm, Deflect Engery, and Blink effected by feints and deceptive attacks.
My current call is no. Blocks that SUBSTITUTE for a defense are not effected by feints and deceptive attacks. Because points put into spells are for the purpose of casting the spell not to perform an action. For example a missile spell require another skill to hit the target with the created missile. Block adds a defense bonus to an existing defense. Blocking spells that substitute for defense just succeed if successfully cast. The downside is you are burning fatigue on a per round basis in exchange for a nearly sure defense. Blinks makes this doubly confusing with the statement "A blink is a dodge that automatically succeeds with the spell skill row is made." Doesn't sound like feints would effect a Blink. yet Iron Arm and Deflect Energy simply state they are considered parries. Which could be interpreted as feints do enter into the equation. So.. what is the designers intent on this? Thanks Rob Conley |
01-23-2018, 06:51 PM | #16 | |
Join Date: Nov 2007
Location: Sydney
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Re: [GURPS Magic] instantaneous Spells
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Was this ever answered? |
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blocking spell, reflex |
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