08-29-2019, 05:23 PM | #1 |
Join Date: Jan 2006
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Collaborative DFRPG Mega-Dungeon
Let's make a collaborative DFRPG mega-dungeon. Anyone who wants can propose a section.
Guidelines:
Proposed Format: Title Level: Environmental note 1 Environmental note 2 Text Connections -
Example: The Pit of Death, But Also Riches and Glory Level: 1 This entire area is +3 sanctity to God of the Underworld as long as the pattern remains on the floor of the pit. The Pit: A roughly 40' diameter, 20' deep hole in the forest floor, lined in polished cobbles. Some unseen agency keeps the pit clean and dry, but for some reason it always smells of oranges. The construction style does not match any current civilization. Careful examination of the cobbles on the floor of the pit reveals a subtle pattern sacred to the God of the Underworld. A ramp spirals down to the bottom, and an ominous dark arch leads to a cramped annular maze that surrounds the pit. The maze is not complex, but it is home to multiple angry spectres, who harass delvers with running attacks before disappearing back into the stonework, at least two horrid skulls sheltered in small secret rooms, and a few roaming "goldbugs" - harmless hand sized beetles who's golden shell actually contains a nontrivial amount of gold. (Worth $50 ea. to a jeweler if you can catch them.) Passages are dark, 5' tall, 3' wide, and the floor is bad terrain. There is a secret room deep in the maze with a floor covered in glued down copper coins, with a sparking chain-armored corpse golem standing on top. The coins are electrified and do 2d-4 per round to those touching them - but the corpse golem is healed for that amount. Destroying the golem ends the effect, and coins can be pried up with 1 minute of work ea. The outer edge of the maze has several exits deeper into the dungeon, and one dusty dead end is a teleporter to the third level of the dungeon that can be activated by the sacrifice of a virginal mammal of at least 100lbs weight. Connections -
Last edited by martinl; 09-01-2019 at 05:35 AM. Reason: environemental notes |
Tags |
collaborative setting, dfrpg, mega-dungeon |
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