10-29-2009, 06:36 PM | #471 | |
Join Date: Sep 2009
Location: Near the Heart of the Valley, Oregon country
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Re: GURPS Does It The Hard Way!
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Writing is work, but for writers it is not only also fun, but a form of procreation. I like seeing my name out there. I like knowing that even one gaming group is running a speculative fiction campaign with one of my credited rules in it. "Tech and Toys" might be forgotten a few weeks, months, or years down the road. But those who do buy or steal copies of it are propagating a piece of my mind and my labor. That's how writers make babies. If you look at "rock star" writers, you'll notice common denominators. They all write to a market. Their work is advertised as belong to a clear genre. Their subjects tend to have the broadest possible appeal. Their prose is functional, built upon formula writing techniques. Their plots are derivative and often contain plug-and-play tropes that can be swapped in and out. Both Stephen King and Tom Clancy, for example, write stories full of BS. I'm a Navy veteran, and I can tell you that Clancy doesn't depict us terribly accurately. He does decent with the mechanical stuff that can be looked up in Jane's Information Group books, but he makes a lot of it up and he gets the culture and the social life all wrong. But that's okay, because Clancy was smart enough to fill in these gaps with popular ideas. His sailors and Marines are all simple, patriotic Americans who always make the right command decisions and who want to see them Soviets and terrorists get their booties beat in. Notice that his flagship characters tend to be family men with fairly conservative values. His books were aimed directly at Ronald Reagan's America, and that's why he is one of the richest and most successful novelists in American history. The other point, though, is that Tom Clancy persisted. He kept churning them out. And he was smart enough to find unconventional publishers too, getting the Naval Institute to publish Hunt For Red October. Because even though it is full of myths and baloney about Navy service, it was a patriotic story combined with an exciting plot, that promised to be a recruiting tool for the Services. In otherwords, bestselling authors aren't artists--they're businessmen. Committed businessmen who check out the angles and do the least work for the most profit.
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I stick with mainstream physics right up to the point that it gets into decimal places, whereupon I gladly step back into liberal arts." --brianranzoni.com Bored with power cells? Try Paper Cells! |
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10-30-2009, 01:18 AM | #472 | |
Join Date: Apr 2006
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Re: GURPS Does It The Hard Way!
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But, look: suppose you offered a million dollars to anyone who wrote an adventure. Who would refuse? Geez, I'd quit my day job and take up writing adventures, and I'm only somewhat qualified. Somewhere between your rates and a million dollars is a midpoint where a writer feels sufficient incentive to spend time writing an adventure. That point may be considerably more than SJG wants to pay for something they don't expect to sell well, but saying "no one wants to write adventures, and no one's complained about the money" is oversimplifying things. I take your point about the way GURPS selects tech writers over creative ones, but creative writers like money just as much as tech writers do. I think SJG could attract that sort of talent, if that sort of talent was wanted. |
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10-30-2009, 07:10 AM | #473 | |
Join Date: Jul 2006
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Re: GURPS Does It The Hard Way!
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I understand that doing any of this requires writers to be interested in the project. |
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10-30-2009, 07:44 AM | #474 | |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: GURPS Does It The Hard Way!
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Edit: Obviously rigged for a Traveller setting.... Last edited by Jeffr0; 10-30-2009 at 10:16 AM. |
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10-30-2009, 11:06 AM | #475 | |
Join Date: Dec 2006
Location: Houston
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Re: GURPS Does It The Hard Way!
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You know, there was an adventure called Gateway Lambs or something in pyramid back when I had a subscription. It was a great little horror adventure that really just needed to be rounded out to its full potential. That could be one of them righ there. Nymdok |
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10-31-2009, 12:58 AM | #476 | |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: GURPS Does It The Hard Way!
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For me, the licensed material SJGames has published has consistently divided pretty evenly between "Wow! I'm impressed that they landed that license" and "What? I've never heard of it". That doesn't make me begrudge them the latter. SJGames is not WotC. SJGames is never going to be WotC, GURPS is never going to be D&D, and doesn't have to be.
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain Last edited by capnq; 10-31-2009 at 01:03 AM. Reason: reduce snarkiness |
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10-31-2009, 01:12 AM | #477 | |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: GURPS Does It The Hard Way!
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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10-31-2009, 01:36 AM | #478 |
Join Date: May 2005
Location: Oz
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Re: GURPS Does It The Hard Way!
Re-writing someone else's copy to fit a standard format is one of the most unappealing types of writing work. No-one is going to do that without a salary.
Last edited by Agemegos; 11-01-2009 at 03:36 PM. |
11-01-2009, 03:24 PM | #479 | |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: GURPS Does It The Hard Way!
Quote:
Where I work would benefit, also would get many more GURPS players in the process. How are you going to do that? - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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11-22-2009, 09:47 AM | #480 |
Join Date: Jan 2006
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Re: GURPS Does It The Hard Way!
I did a search for ready made Gurps adventures and found 49 of them for Gurps 4th edition such as this one:
http://e23.sjgames.com/item.html?id=SJG37-1101 Gurps 3rd edition had lots of them too: Gurps Cyberpunk adventures and Stardemon come to mind. I do realize that many RPGs can be learned by reading the adventures, many people learned how to play Classic Traveller by reading adventures such as Twilight's Peak. Gurps is a cook book, you do choose which material to use for any given adventure but combining genres together is quite fun and one of Gurps strong points. Also having a character generator that can make any character for any genre is a real plus too. |
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