10-27-2009, 07:21 PM | #171 | |
Join Date: Jul 2007
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Re: GURPS Does It The Hard Way!
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And what do you mean by 'Standard', anyway? |
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10-27-2009, 07:23 PM | #172 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Does It The Hard Way!
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Bill Stoddard |
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10-27-2009, 07:26 PM | #173 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS Does It The Hard Way!
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As far as writing the combat scenes and adventure without knowing the party composition, that's simple. The writer estimates the range of abilities and plans for that. If the PCs include abilities beyond what the writer planned, he notes some contingencies to deal with it. I write about half my adventures for my online group without knowing what the PCs are going to be and the adventures work fine. Sure, the big chasm obstacle is easier with a gargoyle in the party, but that's what the gargoyle PC is paying 30 points for. Now we can go back to arguing about what SJGames should do with their money when we're not willing to put up any money of our own. That's more fun! PS - I've submitted a proposal for a Dungeon Fantasy adventure to SJGames, and I fully expect to not make anywhere enough money to justify spending time writing it. |
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10-27-2009, 07:28 PM | #174 | |
Join Date: Jun 2009
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Re: GURPS Does It The Hard Way!
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i would guess that the real store is still the place where new stuff is checked out. so, if someone plans on a new line of supporting material, it is better that the thing it is based on is also in the stores. otherwise it does not seem like a good idea. spending money on production of supporting material for something that you are afraid to print because it might not sell doesnt sound smart and would indeed be both misguided and hopeless. |
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10-27-2009, 07:28 PM | #175 | |
Join Date: May 2005
Location: Oz
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Re: GURPS Does It The Hard Way!
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Two of those are licensed properties and basically out of the question. Banestorm is probably a good idea for most of the reasons I gave for Tales of the Solar Patrol, but it is competing in the crowded fantasy market. Personally, I don't like the sound of Yrth, so I won't be voting for an adventure set there. Anyway, SJ Games' business plan the last couple of years has been to release products as inexpensive, convenient PDFs, and then, if they sell better than most (like Spaceships and Mysteries) to give them a wider release as short-run "POD" softcover books. Neither you, nor I, nor Lord Carnifex, nor even KROMM himself is likely to be able to change that. But if your theory is right, then if there are PDF adventures for Tales of the Solar Patrol then those will increase sales of TotSP, and that will push it up to Mysteries-like sales figures, and SJ Games will decide to publish it in actual print, and it will sell in print because adventures are available, and rain will fall in everyone's bucket, including Lord Carnifex's and mine. |
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10-27-2009, 07:30 PM | #176 | |
Join Date: Mar 2006
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Re: GURPS Does It The Hard Way!
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In addition, they release modules under specific settings. AND releasing modules and then developing the story of the modules into a setting itself was done at least once. On the matter of party composition: D&D has always had 4 essential archetypes. |
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10-27-2009, 07:32 PM | #177 |
Join Date: Jul 2007
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Re: GURPS Does It The Hard Way!
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10-27-2009, 07:32 PM | #178 | |
Join Date: Jun 2009
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Re: GURPS Does It The Hard Way!
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you are unable to create a dungeon fantasy combat encounter without knowing the party?!? here is a hint: you open a door and see 6 orcs sitting at a table playing cards. as they see you, they grab their weapons. the actual setting is not essential. take a town in which a cult of an evil deity does bad things. then describe in some detail the nature of the bad things. this is portable enough. if you want to support banestorm and df, then yes, use banestorm. |
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10-27-2009, 07:33 PM | #179 |
Join Date: May 2005
Location: Oz
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Re: GURPS Does It The Hard Way!
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10-27-2009, 07:33 PM | #180 | |
Join Date: Mar 2006
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Re: GURPS Does It The Hard Way!
Points of Light is more their tagline for it than a name.
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