10-27-2009, 07:00 PM | #161 | |
Join Date: Jul 2008
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Re: GURPS Does It The Hard Way!
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There's Lands out of Time, which calls itself a setting at one point but sounds more like a genre book of sorts. The next two distinct settings to have their materials appear are Infinite Worlds (Lost Worlds) and Tales of the Solar Patrol.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-27-2009, 07:02 PM | #162 | |
Join Date: May 2005
Location: Oz
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Re: GURPS Does It The Hard Way!
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What's more, if you write one, I'll write one. |
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10-27-2009, 07:03 PM | #163 | |
Join Date: Jun 2009
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Re: GURPS Does It The Hard Way!
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lets take rule books that sell well: magic, thaumatology. maybe even martial arts. lets take a fitting genre. DF. great seller. lets take a world book that might make use of DF and those rule books: Banestorm (at least that expansion is on that list on e23) and then start selling scenarios / campaigns in that setting. real cool stuff. a combination of dungeon crawl and puzzles / intrigue. maybe even throw in some mystery. i bet that this is a winning thing. once the first few campaigns are out people might get interested and then the next campaigns will sell better. maybe in this approach we wont have another 150 or so gurps books. but we will most likely have one stream of well supported material and more players. and besides, who needs most of the 150 books anyway? |
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10-27-2009, 07:06 PM | #164 |
Join Date: Jun 2009
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Re: GURPS Does It The Hard Way!
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10-27-2009, 07:07 PM | #165 | |
Join Date: Jun 2009
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Re: GURPS Does It The Hard Way!
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but considering the recent success and the rich development of THS i would also say that this is ok. if THS is still printed. |
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10-27-2009, 07:10 PM | #166 | |
Join Date: Jun 2009
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Re: GURPS Does It The Hard Way!
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10-27-2009, 07:13 PM | #167 | |
Join Date: Jul 2008
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Re: GURPS Does It The Hard Way!
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-27-2009, 07:15 PM | #168 |
Join Date: Mar 2006
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Re: GURPS Does It The Hard Way!
GURPS Fantasy isn't a setting, it's a genre toolkit. It's not even on the what's hot list!
GURPS Dungeon fantasy is likewise a genre book. For a much narrower genre. It is on the what's hot list, with a couple of entries. But it's still a genre book that still leaves a fair amount of room for the GM and party. How do you write a standardized dungeon fantasy combat scene without knowing what race or class templates the party is made of? what fantasy setting is it in? If you decide that you want to support Dungeon Fantasy with a series of adventures will you have them all share the same implied setting? Create another special Dungeon Fantasy setting? Use Banestorm? Something else? |
10-27-2009, 07:18 PM | #169 | |
Join Date: Dec 2006
Location: Houston
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Re: GURPS Does It The Hard Way!
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I think it might be best served if some one wrote an adventure using nothing but the Basic Set. The genre itself is unimportant, but I think agreeing now that Getting an adventure to run with as few books as possible is one way to increase its appeal. Nymdok |
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10-27-2009, 07:18 PM | #170 | |
Join Date: Jun 2009
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Re: GURPS Does It The Hard Way!
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like it or not, this is standard fantasy. always was, always will be. |
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