10-27-2009, 05:43 PM | #131 |
Join Date: Oct 2009
Location: United Kingdom
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Re: GURPS Does It The Hard Way!
There are several permutations for each genre, but it basically boils down to those few. Even if you play anthropomorphic bunnies, thats fantasy, surely?
That long list of 48 different types of settings were all just variations on those few themes. Traveller during the imperium, Dune, Aliens, Predator, Star Trek, its all sci fi, and they could all use a sci fi scenario in some way.
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10-27-2009, 05:46 PM | #132 |
Join Date: Oct 2005
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Re: GURPS Does It The Hard Way!
All right, ambulate solveram.
I've been ruminating for some time about subitting something to SJ Games, but thus far, I haven't found anything on the wishlist I felt good about writing. I'm not really into it for the money, I just want to build a portfolio. Ergo, I'd be happy to write a pre-fab scenario and see if TPTB feel it's good enough and marketable enough to accept. I'll do this with one caveat: I'd like to have ten users on this forum agree on what it is they want. 1) What genre, and what generic or specific setting assumptions? 2) What TL? 3) Where on the gritty realism to four-color cinematic spectrum? 4) What CP level for PC's?
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10-27-2009, 05:47 PM | #133 |
Join Date: Oct 2009
Location: United Kingdom
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Re: GURPS Does It The Hard Way!
(Im quoting myself here, sorry!) But that little scenario idea I mentioned earlier, about the search for an artifact, could be good for all of those sci fi settings. For instence, Aliens or Predators could take the part of the xenomorph enemy.
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''Yyrkoon,'' said Elric, ''this is unwise of you.'' ''I was never a cautious man, cousin, as well you know.'' |
10-27-2009, 05:47 PM | #134 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Does It The Hard Way!
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Bill Stoddard |
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10-27-2009, 05:50 PM | #135 |
Join Date: Oct 2009
Location: United Kingdom
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Re: GURPS Does It The Hard Way!
1) What genre, and what generic or specific setting assumptions?
I dont mind. As long as its entertaining. 2) What TL? Again, dont mind. 3) Where on the gritty realism to four-color cinematic spectrum? Im easy! 4) What CP level for PC's? Dont mind!
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''Yyrkoon,'' said Elric, ''this is unwise of you.'' ''I was never a cautious man, cousin, as well you know.'' |
10-27-2009, 05:52 PM | #136 | |
Join Date: Aug 2004
Location: North Yorkshire, UK
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Re: GURPS Does It The Hard Way!
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Is it possible that a dedicated page on e23 or the main site for new players, with ready-to-run material, would tap into a new source of revenue, and so not be bound by the arguments given above? How do you get from where we are now to there? Probably by getting, somehow, that elusive string of adventures for one of the published settings books. But it would seem to make sense that a single book that only needed the Basic Set would be the most likely to sell in this way. Graham
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10-27-2009, 05:54 PM | #137 | |
Join Date: Oct 2009
Location: United Kingdom
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Re: GURPS Does It The Hard Way!
Quote:
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''Yyrkoon,'' said Elric, ''this is unwise of you.'' ''I was never a cautious man, cousin, as well you know.'' |
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10-27-2009, 05:56 PM | #138 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Does It The Hard Way!
Quote:
And conversely, anthropomorphic bunnies would fit hopelessly badly into most fantasy campaigns. I mean, try it with literary sources. Conan visits the valley of the anthropomorphic bunnies! The Fellowship of the Ring pass through a kingdom peopled by bunnies! Harry Potter spends a year as an exchange student at l'Académie St.-Lapin! . . . and in each case the clash of tone destroys any chance of taking the campaign seriously. Bill Stoddard |
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10-27-2009, 05:58 PM | #139 | ||
Join Date: May 2005
Location: Oz
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Re: GURPS Does It The Hard Way!
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Quote:
My home-brew SF setting is so like the official Traveller setting in some ways that by some accounts it essentially is Traveller. But if you tried to take 9,401 (a successful adventure I designed for a con) and run it in the Third Imperium it would go all pear-shaped. Teh basic situation could occur in the Third Imperium, but there's no equivalent of the Independent Commission for Justice. And you couldn't even begin to set in in Transhuman Space or Tales of the Solar Patrol, because those are set in this solar system without interstellar travel so you can't plunk in a planet like Cockaigne. And setting the adventure in Reign of Steel is just laughable. All science fiction. The same is true in other broad genres. I could not run any generic fantasy adventure in my homebrew fantasy setting without a total re-write. You can't run a cozy adventure in a hard-boiled PI campaign. You can't run an In Nomine adventure in a Call of Cthulhu campaign. Last edited by Agemegos; 10-27-2009 at 06:08 PM. |
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10-27-2009, 06:00 PM | #140 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Does It The Hard Way!
Quote:
If by "scenario" you mean simply "plot skeleton than can be migrated between settings," then yes. But to do the migration, you're going to have to spend a lot of work making it fit the background, and redefining the NPCs to suit the point level and the assumed background. And I think that by the time you've built in that flexibility you no longer have a scenario but an "adventure seed." Bill Stoddard |
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