10-27-2009, 05:17 PM | #121 | |
Join Date: Dec 2006
Location: Houston
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Re: GURPS Does It The Hard Way!
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Generic is not the enemy here. And there is absolutely NO reason to think that there must be ONE module to rule them all. The nice thing about modules is that they're bite sized. YOu can have a Cinematic low-fantasy Conanish in one and a Gritty High Magic in another. And then the next one is about space ships :) Thats one of the reasons why we play this system right? :) Nymdok p.s. 6 pages written in this thread today....thats 20% of a 30 page module. |
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10-27-2009, 05:20 PM | #122 | |
Join Date: May 2005
Location: Oz
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Re: GURPS Does It The Hard Way!
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That doesn't work for GURPS. Yesterday I gave you a list of 48 reasonably common but violently incompatible genre/subgenre/setting/schema combinations that people have mentioned using GURPS for, on these forums. And that was without dissecting out the different campaigns people are playing in Transhuman Space, and it left out GURPS Vorkosigan. |
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10-27-2009, 05:29 PM | #123 | ||
Join Date: May 2005
Location: Oz
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Re: GURPS Does It The Hard Way!
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10-27-2009, 05:29 PM | #124 |
Join Date: Aug 2004
Location: North Yorkshire, UK
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Re: GURPS Does It The Hard Way!
OpposedToGravity is actually asking the right question "why don't GURPS scenarios sell" and has been given some very reasonable answers in the posts above.
We're starting to go round in circles with this (and I'm going to have to bow out and head for bed soon on this side of the pond), so maybe we should shift the thread in a more positive direction. Is there any way we can think of that might enable a full-length GURPS campaign book to be written to SJG's quality standards, that could serve as an entry point for new GURPS players? Either as a commercial offering through SJG, in which case is there a way that it could be done profitably (e.g. in small stages, and by capturing an audience with some other promotion), or as a fan production maintaining the highest editorial quality (e.g. in a wiki with moderation and playtesting, and probably a lead designer)? Graham
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Free GURPS tools for Fantasy Grounds at www.spyke.me. |
10-27-2009, 05:31 PM | #125 |
Join Date: May 2005
Location: Oz
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Re: GURPS Does It The Hard Way!
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10-27-2009, 05:33 PM | #126 | |
Join Date: Oct 2009
Location: United Kingdom
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Re: GURPS Does It The Hard Way!
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And, actually, SW is a generic system (regardless of whether it is 'cinematic' or 'gritty', thats just the way it plays). It is as generic a system as Hero, BRP or even Gurps. Yet, the Plot Point Campaigns taking up more than half of the setting books are really popular. (Im not a fanboy of any system, I hasten to add, I can find problems in all of them equally!). Why is Gurps a special case? Why wouldnt books such as Sundered Skies or Necessary Evil work for Gurps? The answer is, they would. Everyone talks about settings being so varied, but they boil down to fantasy, scifi, modern, horror and alternate history, surely. There not that many genres with gaming possibilities.
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''Yyrkoon,'' said Elric, ''this is unwise of you.'' ''I was never a cautious man, cousin, as well you know.'' |
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10-27-2009, 05:35 PM | #127 |
Join Date: Jul 2008
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Re: GURPS Does It The Hard Way!
For my one data-point worth, my forum registration date should be around when I first owned a GURPS book. A bit before, probably.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
10-27-2009, 05:39 PM | #128 | |
Join Date: Dec 2006
Location: Houston
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Re: GURPS Does It The Hard Way!
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Actually there are. And every player and GM likes theirs bestest in the whole wide world :) The key point I think is to recognize that the Cybornetic Bunnies and Burrows Horror player is probably going to have cook up his own stuff. But the Fantasy Players, Infinte Worlds, and other major titles should have an adventure or two. Let munchkin be your guide (in this case only). If there is a Munchkin Deck for it, there is probably a viable Genre for it. Nymdok |
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10-27-2009, 05:39 PM | #129 | |
Join Date: Oct 2009
Location: United Kingdom
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Re: GURPS Does It The Hard Way!
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That would be the ideal exactly. I would say four or five books, one for each genre.
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''Yyrkoon,'' said Elric, ''this is unwise of you.'' ''I was never a cautious man, cousin, as well you know.'' |
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10-27-2009, 05:42 PM | #130 | ||
Join Date: Jul 2008
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Re: GURPS Does It The Hard Way!
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I'd be tempted to buy a gritty modern espionage/action scenario, partly to see how it's done, if I noticed one on e23 (it sounds like there might be some 3e options for that). I have no desire to own Lair of the Fat Man. The difference is not one of basic genre... Quote:
Your overall ideas may be good. I don't know what'll work in the marketplace. But oversimplifying isn't wise.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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