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#101 | |
Join Date: Jul 2008
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And, well, if you're going to wait for SJG to put modules on shelves, I think you're a bit out of touch. I could be wrong, but I don't think any of the things I listed are expected to see print.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#102 |
Join Date: Oct 2009
Location: United Kingdom
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trooper6
Pinnacle have something called Savage Worlds and its a generic rpg. Theres lots of scenario material. What you say doesnt fly, really. Graham How do adventures become outdated? Simple. Overexposure to the genre. I wouldnt write a vampire scenario, for instance. Or a werewolf one. Or one where the main prtagonist is an insectoid alien that bleeds acid. Great ideas a while back, but a little dull noe perhaps?
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''Yyrkoon,'' said Elric, ''this is unwise of you.'' ''I was never a cautious man, cousin, as well you know.'' |
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#103 | |
Join Date: Sep 2004
Location: Medford, MA
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Let's see, I know my overall campaign is based on the political struggle between hawks, doves, and neutrals and the way the PCs get caught up in that struggle. The PCs are in Dove space, but there are plots going on by the Hawks. Okay. That's my background. The players are going to arrive on a new planet next session...what will I run? The mechanic hasn't done anything really exciting in while. So what can I do? Oh I know! There will be a hovercraft race. The three main racers will each represent one of the factions. And the Hawks will be trying to sabotage the Doves...no...the Neutrals and pin the blame on the Doves. Okay, so I just need to get the PC connected to the Neutrals. I finalize a few other details, then I start the game. That took me 10 minutes. If we need a combat map I draw it at the moment. If I need NPC stats I make them up at the moment. And the campaign was really good. The players still talk about it. If the adventure template wasn't so restrictive I'd work on converting it to something for publication...but you still wouldn't be happy, because that wouldn't be a fantasy campaign. |
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#104 | ||||
Join Date: Jun 2009
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i dont think so. Quote:
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DF proofs even Gurps players like it. the countless D&D conversion guidelines out there proof that gurps players like D&D material. Quote:
you (as others who use this argument) tell us about extraordinary backgrounds in which you played. this stuff wont sell. not at all. that is what i am talking about when i say that some generic fantasy stuff would be best because it has the largest audience. it could also attract new players. |
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#105 | |
Join Date: Jun 2009
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#106 | |||
Join Date: Jul 2008
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Of course, if you're unwilling to buy anything not found on a store shelf, you may not have noticed. Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#107 |
Join Date: Oct 2009
Location: United Kingdom
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__________________
''Yyrkoon,'' said Elric, ''this is unwise of you.'' ''I was never a cautious man, cousin, as well you know.'' |
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#108 | |
Join Date: Aug 2004
Location: North Yorkshire, UK
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Overall, PrinceYyrkoon, you're right. I too would love to see a full length GURPS campaign, with its own unique setting. Those arguing that no author would embark on that if they wanted to get paid a reasonable rate for their time are not decrying the idea so much as pointing out why it's not been done. Pinnacle's a better comparison with SJG as Paizo is tapping into D&D. Are the Pinnacle scenarios of Savage Worlds profitable? I hope so. Maybe the way the game is marketed helps? Graham
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Free GURPS tools for Fantasy Grounds at www.spyke.me. |
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#109 | ||
Join Date: Sep 2004
Location: Medford, MA
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I've published 2 articles in Pyramid. I've worked as a Lead Playtester. I'm a person who actually would write adventures for GURPS. But I would you telling me that you like generic fantasy is not going to make me write any generic fantasy adventures...because I don't like them. I like dramatist/simulationist sandbox things with difficult moral quandaries. The kind of thing I'd be interested in is not what you are advocating for. If you really think there is a market for the sort of adventures you like, then you need to write them and submit them. Because what I'd submit would not be what you want. Because really you think you are saying: GURPS should publish adventures. but what you are really saying is: GURPS should publish adventures that cater to my preferences. That is unlikely to happen. |
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#110 |
Join Date: Jul 2008
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Read just one more line of context, maybe? I was setting your "No used ideas" next to opposedToGravity's "make it generic fantasy".
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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gurps revival |
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