09-03-2020, 11:21 AM | #91 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
Day responds, "Breakfast was fine, and I'm coming. I'm just not in a rush to stand in line waiting to be served - I like when it's a bit quieter."
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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09-03-2020, 06:15 PM | #92 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Quote:
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09-03-2020, 06:22 PM | #93 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
The Mess hall is crowded, as it usually is: people are encouraged to hang out there even when it isn't time to eat. Daymar steers towards a table with only three other people on it (out of eight). He's still surrounded by people, but only those three are facing him... at least until the table fills up some more.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-03-2020, 07:20 PM | #94 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
Figuring it will take a little bit to get started, it should give him a chance to get back to his seat, and scoop the contaminated food into a napkin or other appropriate container to be disposed of later. Let me know if I need to make any other rolls: [38] 20-09-04 02:17:45 CEST Suggestion to pick a fight 3d6 1 + 6 + 1 = 8 Success by 8 [39] 20-09-04 02:19:20 CEST Filch to get the contaminated food off the table without anyone noticing 3d6 <= 13 1 + 6 + 3 = 10 ... success [40] 20-09-04 02:20:25 CEST Holdout to smuggle the filched food out of the cafeteria without anyone noticing 3d6 <= 14 1 + 3 + 5 = 9 ... success
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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09-03-2020, 10:00 PM | #95 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
Quote:
So right now I'm thinking: 1) Get a hold of a few bits of equipment (electric kit, screwdriver) 2) Get to the food storage (Stealth? Holdout? Fast Talk?) 3) Remove the deflectors from nearby sprinklers (i.e. the part that makes it sprinkle) [Climbing + Traps?] 4) Rig up electrical wiring to start a fire near the flour with a H2 block when the lights go on [Traps] 5) Repeat step 2-4 for the other two flour stores. 6) After the final store, place the tools used near the H2 block so they are destroyed beyond recognition. I think I still need to make sure no sprinklers are directly above the flour. Probably need to make sure it can all be done fast enough before the first fire breaks out and any alarm is raised. |
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09-05-2020, 06:47 AM | #96 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
People have been with their buddies for a few days now, and the "bad pairings" are beginning to show up. Daymar targets one of these pairings on his way back from getting food. The results are as expected: a fight breaks out, and all eyes are on it. a little bit of food gets smushed, though nothing like a holly-wood table-flipping food-fight. The two men are hitting and yelling at each other. Some of their fellows try to break things up... Daymar misses the ending, as he quickly pops the creamy fish out of the contaminated bread filling and eats that, then hides the bread. One more meal until he's got 90% of his powers back.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-05-2020, 07:28 AM | #97 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Botha is disappointed to find out you want to stretch the rules like that, but not actually surprised. She says her main reaction to you go missing would be to go looking around for you and locate you. She seems reluctant to actually report you, but if you're gone for an hour or something she will, and if you are blatant about getting separated (trying to outrun her) she will. She makes some fairly generous offers to follow you where you want to go at night.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-06-2020, 04:23 PM | #98 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Day is starting to feel good about things, with his powers returning. During the afternoon, he asks Pothi, "should we aim to visit another mess this evening?"
How close are we to the rendezvous?
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
09-06-2020, 08:51 PM | #99 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Pothi launches into a story about suddenly coming upon an enourmous insectiod creature when he was 10 years old, with the 20 legs and 6 inch body of a pooka pooka. They can be deadly if they sting you, and Pothi has at least half a dozen stories about growing up on the same world as the things, of which half seem to from childhood friends rather than himself. The sheild crews cook appears to have deep fried a few. They're generally eaten as a token of fortitude and grit. * you actually see these people more than the people you eat with, at least during the course of the day Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-06-2020, 10:10 PM | #100 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
That would be pretty tight... Figuring each step as the same amount of time, that would give each step about 5 minutes. Probably need twice as much time. Hm. Would it be possible to befriend someone to provide pretext for why I'm up there without a buddy? Or perhaps end up in the general area and slip away once or twice to rig things up? |
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