09-12-2019, 08:35 PM | #501 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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10-18-2019, 08:27 PM | #502 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Cliffhangers style. With any other source you like.
The PCs have been summoned to Rome. A disaster has struck! Cardinal X, the PCs Patron tells the story. The deepest corner of the Vatican Archives has been robbed. The Spear of Longius or some other Implement of Power has been stolen (and you thought they only kept crumpled manuscripts here). It is your job to find it. The burglar is an unusually sporting one and has left a riddle. Why in the world did they do that. I haven't the slightest idea, they always do that. Possibilities: She is a Femme Fatale Classy Cat Burglar. She was hired by who-knows-who. Maybe when she finds that the villain really is an Evil Mastermind instead of just your day to day black arts dealer she will ally with the heros. Maybe Cardinal X is the real mastermind. This story can go all the way around the world in campaign after campaign. ++++++++++++++++++++++++++++++++ A second one has more interest because it has potential to go into more parts of the world. It also has, as well as a clear adversary one who is perhaps deluded but well-intended, making for some complexity. Instead of the Spear of Longinus it is the Lost Arc. It ended up in the Vatican Archive some how (maybe it was originally Titus' plunder). Some overzealous Coptic sponsors it's theft to be returned to Ethiopia. In that case the original thieves are Worthy Opponents. A third party will arrive that is the real Mastermind. Whether or not the Arc is an object of power decide.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
10-21-2019, 04:24 AM | #503 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Ideas Are Easy
The Trademark Disadvantage!
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10-22-2019, 10:45 AM | #504 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Ideas Are Easy
Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 10-22-2019 at 12:22 PM. |
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10-29-2019, 02:22 PM | #505 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Heres a one shot:
In the depths of an icy moon, isolated and artificial lit deep sea reefs raise exotic aquatic delicacies for export to the luxury market. Each reef is maintained by a small city of workers, nestled in a cosy habitat under the ocean. Each The reefs are intentionally placed hundreds of kilometers from each other and the surface, to prevent the spread of disease to their sensitive crops. This appears to have failed. The reef the player characters live on to has hit by a plague threatening to wipe out a key species, crashing the ecology, bankrupting the city, and saddling the population with crushing debt for decades. Another Reef a few hundred kilometers away weathered this same plague just a few months ago, and they have a cure, but they refuse to sell it for anything less than a quarter of the reef's total value. Relations between the two reefs have been poor at the best of times, and the Reef affected by the plague suspects foul play, but its nearly impossible to prove, and they only have a few days to stop the disease. The PC's have been tasked with getting their hands on the cure before its too late. Quarantine will force them to stay away from their goal, at least physically, but they have full access to networks. They will need to find someone in the cure city who is willing to steal it for them. Reef cities tend to be very tightly controlled, and loyalty to the reef is high. These actions are technically illegal, and if the other reef is willing to distribute a plague, they're probably willing to go farther. How do you find an agent in another city? how do you ensure their loyalty? How can you tell they're telling you the truth? The PC's had better come up with answers to that, or they and everyone they know will loose their shirts. ************************************************** *********************** The idea here is to make the players accomplish a task through others, and to reverse the normal recruiting scheme.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-31-2019, 11:04 AM | #506 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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10-31-2019, 02:15 PM | #507 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Quote:
I thought about including the default government type I was working with when I came up with the scenario, but I decided against it. oops. I suspect you can make this scenario work with many forms of government, but that more dysfunctional governments work better, as do smaller units of independence. The government type will matter in this scenario, and in some ways its a nice scenario for exploring the consequences of a given type of government.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-15-2019, 01:38 PM | #508 |
Join Date: Oct 2014
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Re: Ideas Are Easy
Terminal Battalion: They are expendable and know it because of an incurable terminal illness, so they volunteer for high risk suicide missions most people wouldn't even consider. They are even pumped full of combat drugs that are otherwise not given to anyone because they cause horrible long term damage the Terminal Battalion will not live long enough to suffer from anyways.
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12-01-2019, 10:21 PM | #509 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Ideas Are Easy
A League of Assassins sort of organization. Recruits are paired in twos, and put through a "training from hell" regimen that requires excellent teamwork to even have a chance of success. When a pair passes the training, the more promising of the two is selected for induction, and his final training task is to kill his partner.
If such an organization exists, there is no doubt at least one pair of mercenaries roaming around on the run from just about everyone, incredibly skilled and fiercely loyal to one another.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
12-06-2019, 01:39 PM | #510 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
The Player Characters are personalities implanted in the subconscious of otherwise very civilian "sleeper agents". Their handlers can activate them remotely (be that through technological or supernatural means) when they need a job done and the sleepers are in the area. The personalities turn their "hosts" into high-end action heroes, but don't get to share any of the host's knowledge Their handlers try to minimize the knowledge the sleepers need to get the job done.
The Campaign starts as a series of action scenes, but the starting situations when the sleepers "wake up" get odder and odder, like waking up already in a fight, or just before they undergo surgery. And it seems that their hosts are catching on to what's happening, and taking measures to prevent the sleeper from actually doing anything. Or possibly even working for the other side. Whoever that is. Where would you insert the players? as one of the teams going through training? As the loyal pair on the run? As law enforcement dealing with the assassins? As self-appointed heroes stopping this menace?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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