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09-18-2021, 08:05 AM | #1 |
Join Date: Dec 2012
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[Martial Arts, Vehicles] Cinematic Driving rules
I put this under Martial Arts because the more extreme driving tricks in movies, TV, and particularly anime seem to fit best as the vehicular equivalents of Cinematic skills and techniques. The Dukes of Hazzard is actually a mild example, since in real life they did the stunts (largely jumps, sometimes shots of the same jump in multiple episodes), but often had to replace the cars afterwards, which the in-story Duke Boys would not have been able to afford (and it would not have fit the story). Some anime car stunts are insane, like (in an episode of City Hunter, though I'm not sure which one) two cars in a chase driving down a large spiral staircase around a fuel or water tank by hooking the wheels on one side over the rails and leaving the other two in the air.
What's the equivalent of Weapon Master for cars, though? I mean, it could just be 'Weapon Master (Automobile),' but that seems like the intellectually-lazy option. What skills and techniques would these be (and how do we stat them out)? Any interest in creating Martial Arts Driving styles (I have vague thoughts of Autodueling as one or more styles, some more cinematic than others)?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
09-18-2021, 08:53 AM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Martial Arts, Vehicles] Cinematic Driving rules
No recommendations on rules, but take a look at the tank combat scenes in Girls und Panzer. The name of the tankery martial art, senshado (etymologically "the way of the chariot"), might be generalized to all sorts of land vehicles.
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Bill Stoddard I don't think we're in Oz any more. |
09-18-2021, 09:48 AM | #3 |
Join Date: Dec 2005
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Re: [Martial Arts, Vehicles] Cinematic Driving rules
The Speed Racer movie had Car-Fu. But you need jump jacks.
Jump Jack Dodge Jump Jack Acrobatic Dodge Jump Jack Break Hard Dodge Jump Jack Reversal Hurricane Spinout Tail Spin Ram Dragged Flails Spear Hook
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http://www.neutralgroundgames.com |
09-18-2021, 08:10 PM | #4 |
Join Date: Apr 2005
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Re: [Martial Arts, Vehicles] Cinematic Driving rules
This is a great idea.
Vehicle Master = Weapon Master Cinematic car tricks like Jumps (without damage when you stick the landing) and Bootlegger Reverses (which normally wipe out the car's tires) could be treated as Maneuvers. |
09-19-2021, 04:42 PM | #5 | ||
Join Date: Dec 2012
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Re: [Martial Arts, Vehicles] Cinematic Driving rules
Quote:
Also, here's what little I have of the art of Autodueling: Autodueling # points <description> Skills: Armoury (various), Driving, Gunner, Guns, Mechanic (Auto) Techniques: Cinematic Skills: Cinematic Techniques: Perks: Improvised Weapons (Autodueling) Optional Traits Advantages: Disadvantages: Delusion, Fanaticism, Obsession, On the Edge Skills: Techniques: The disads are due mainly to it being developed for a character (incomplete, so not yet posted) who is part of a post-apacalyptic bandit gang turned autodueling cult on the Gormelite homeworld in Irar, the Jewel in the British Crown. Relatedly, I wonder if anyone has come up with an Armoury variant for vehicular melee weapons (ramming prows, menacing spikes, buzz-saws that pop out like in a James Bond movie, et cetra), or if that would be better covered by a mix of Vehicular Armor with one or two others. Quote:
Vehicle Master works. Yeah, some probably could, others might need to be Cinematic techniques.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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09-20-2021, 04:22 AM | #6 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Martial Arts, Vehicles] Cinematic Driving rules
Here's something low-tech from my current fantasy campaign that's sort of analogous:
Boating Art Per/Hard Defaults: None Prerequisite: Blessed, and Boating (Any) at 14+ You can perceive the safest course through any sort of rough water, avoiding dangerous currents and hidden obstacles. In any situation where a Boating roll is required to cope with hazards, a successful roll against Boating Art nullifies any skill penalties those hazards might impose. You still have to make the unmodified Boating roll as well as the Boating Art roll!
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Bill Stoddard I don't think we're in Oz any more. |
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cinematic, martial arts, vehicles |
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