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Old 04-24-2022, 11:30 AM   #1
jackcelso
 
Join Date: May 2015
Location: Brazil
Default Area spells and Size modifiquer

Hi

I have a doubt, if a Giant SM+4, occupying an area of ​​2 hexes of radius is cast with a spell mass sleep what would be the FP cost?

1. Base cost: 3. Minimum radius 2yards. So cost 6 covering the entire are where the Giant is.
By reading DFRPG (with is not GURPS) the SM +4 is irrelevant (absolut no metion in any GURPS book or official FAQ).

2. Should I multiple by SM+4 so cost 30 points.

The option 1 sees a litlle out of the cost range agaist Sleep. Cost 4 multiple by SM+4 . total cost 20FP

Any official rules any where our comments.
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Old 04-24-2022, 11:51 AM   #2
maximara
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Default Re: Area spells and Size modifiquer

Quote:
Originally Posted by jackcelso View Post
Hi

I have a doubt, if a Giant SM+4, occupying an area of ​​2 hexes of radius is cast with a spell mass sleep what would be the FP cost?

1. Base cost: 3. Minimum radius 2yards. So cost 6 covering the entire are where the Giant is.
By reading DFRPG (with is not GURPS) the SM +4 is irrelevant (absolut no metion in any GURPS book or official FAQ).

2. Should I multiple by SM+4 so cost 30 points.

The option 1 sees a litlle out of the cost range agaist Sleep. Cost 4 multiple by SM+4 . total cost 20FP

Any official rules any where our comments.
Large Size and Magic thread tangentially touched on this and based on the RAW spell cost does increase with size but does not decrease (ie a pixie like creature would pay spell costs as if they were SM 0)
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Old 04-24-2022, 11:51 AM   #3
Fred Brackin
 
Join Date: Aug 2007
Default Re: Area spells and Size modifiquer

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Originally Posted by jackcelso View Post
Hi

I have a doubt, if a Giant SM+4, occupying an area of ​​2 hexes of radius is cast with a spell mass sleep what would be the FP cost?
.
No different than for a SM+0 caster. The "Area" of Area spells is not relative to the caster. It uses the same 1 yard hexes everyone else does.
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Old 04-24-2022, 12:52 PM   #4
Varyon
 
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Default Re: Area spells and Size modifiquer

Is the question here how to handle if the SM+4 giant is the one casting the spell (what the other two posters seem to think it's about), or about an SM+4 giant being the target of a spell cast by someone else (which was my assumption)?
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Old 04-24-2022, 01:49 PM   #5
jackcelso
 
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Default Re: Area spells and Size modifiquer

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Originally Posted by Varyon View Post
Is the question here how to handle if the SM+4 giant is the one casting the spell (what the other two posters seem to think it's about), or about an SM+4 giant being the target of a spell cast by someone else (which was my assumption)?


the giant is the target
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Old 04-24-2022, 01:57 PM   #6
Fred Brackin
 
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Default Re: Area spells and Size modifiquer

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Originally Posted by jackcelso View Post
the giant is the target
The FP cost would change for a Spell of the "Regular" class but not for one of the "Area" class. As logn as the giant officially occupies on of the hexes in the affected Area he takes the full effect. It doesn't even matter if some parts of his body (or eve the Head) are outside the area.
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Old 04-25-2022, 06:59 PM   #7
Anaraxes
 
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Default Re: Area spells and Size modifiquer

Does DFRPG replace the SM rule in Magic with the use of Area spells instead of Regular for single targets?
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Old 04-25-2022, 11:40 PM   #8
jackcelso
 
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Default Re: Area spells and Size modifiquer

in DFRPG the description of area spell are very clear.... SM doesnt matter for the cost of the spell if the target has SM+20 and he is inside the area the cost is the same to affect a SM 0 target
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Old 04-26-2022, 11:47 AM   #9
Dalin
 
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Default Re: Area spells and Size modifiquer

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Originally Posted by Fred Brackin View Post
It doesn't even matter if some parts of his body (or even the Head) are outside the area.
I've always taken height into account. We allow "stacking" of areas vertically in those instances where you want to affect more than 4 yards up. I've always felt like it offers fun creative possibilities.
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Old 04-26-2022, 02:30 PM   #10
Fred Brackin
 
Join Date: Aug 2007
Default Re: Area spells and Size modifiquer

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I've always taken height into account. We allow "stacking" of areas vertically in those instances where you want to affect more than 4 yards up. I've always felt like it offers fun creative possibilities.
<shrug> a Bird 5 yards above the ground of anon-stacked Area spell is not in the Area but a giant with his feet in the Area is affected even if his head is above the Area.

There would be a common sense exception for Area Spells whose function is to obscure vision though the giant wouldn't be able to see his own feet that were in the Area.
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